java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.LightGlow
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class LightGlow extends PostProcessorEffect
  • Constructor Details

    • LightGlow

      public LightGlow(int width, int height)
  • Method Details

    • setBackbufferScale

      public void setBackbufferScale(float bbs)
    • setLightPositions

      public void setLightPositions(int nLights, float[] vec)
    • setLightSolidAngles

      public void setLightSolidAngles(float[] vec)
    • setLightColors

      public void setLightColors(float[] vec)
    • setNSamples

      public void setNSamples(int nSamples)
    • setTextureScale

      public void setTextureScale(float scl)
    • setSpiralScale

      public void setSpiralScale(float scl)
    • setOrientation

      public void setOrientation(float o)
    • enableBlending

      public void enableBlending(int sfactor, int dfactor)
    • disableBlending

      public void disableBlending()
    • getLightGlowTexture

      public com.badlogic.gdx.graphics.Texture getLightGlowTexture()
    • setLightGlowTexture

      public void setLightGlowTexture(com.badlogic.gdx.graphics.Texture tex)
    • getPrePassTexture

      public com.badlogic.gdx.graphics.Texture getPrePassTexture()
    • setPrePassTexture

      public void setPrePassTexture(com.badlogic.gdx.graphics.Texture tex)
    • isBlendingEnabled

      public boolean isBlendingEnabled()
    • getBlendingSourceFactor

      public int getBlendingSourceFactor()
    • getBlendingDestFactor

      public int getBlendingDestFactor()
    • getSettings

      public LightGlow.Settings getSettings()
    • setSettings

      public void setSettings(LightGlow.Settings settings)
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect
    • setViewportSize

      public void setViewportSize(int width, int height)
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect