Class LightScattering
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.LightScattering
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Nested Class Summary
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Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
void
enableBlending
(int sfactor, int dfactor) float
float
float
getBias()
int
int
float
int
float
float
boolean
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render
(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.void
setBaseIntesity
(float intensity) void
setBaseSaturation
(float saturation) void
setBias
(float b) void
setBlurAmount
(float amount) void
setBlurPasses
(int passes) void
setBlurType
(Blur.BlurType type) void
setDecay
(float decay) void
setDensity
(float density) void
setLightPositions
(int nLights, float[] vec) Sets the positions of the 10 lights in [0..1] in both coordinatesvoid
setLightViewAngles
(float[] vec) void
setNumSamples
(int numSamples) void
setScatteringIntesity
(float intensity) void
setScatteringSaturation
(float saturation) void
setSettings
(LightScattering.Settings settings) void
setWeight
(float weight) Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions
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Constructor Details
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LightScattering
public LightScattering(int fboWidth, int fboHeight)
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Method Details
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setLightPositions
public void setLightPositions(int nLights, float[] vec) Sets the positions of the 10 lights in [0..1] in both coordinates -
setLightViewAngles
public void setLightViewAngles(float[] vec) -
setBaseIntesity
public void setBaseIntesity(float intensity) -
setScatteringIntesity
public void setScatteringIntesity(float intensity) -
enableBlending
public void enableBlending(int sfactor, int dfactor) -
disableBlending
public void disableBlending() -
setDecay
public void setDecay(float decay) -
setDensity
public void setDensity(float density) -
setWeight
public void setWeight(float weight) -
setNumSamples
public void setNumSamples(int numSamples) -
getBias
public float getBias() -
setBias
public void setBias(float b) -
getBaseIntensity
public float getBaseIntensity() -
getBaseSaturation
public float getBaseSaturation() -
setBaseSaturation
public void setBaseSaturation(float saturation) -
getScatteringIntensity
public float getScatteringIntensity() -
getScatteringSaturation
public float getScatteringSaturation() -
setScatteringSaturation
public void setScatteringSaturation(float saturation) -
isBlendingEnabled
public boolean isBlendingEnabled() -
getBlendingSourceFactor
public int getBlendingSourceFactor() -
getBlendingDestFactor
public int getBlendingDestFactor() -
getBlurType
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setBlurType
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getSettings
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setSettings
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getBlurPasses
public int getBlurPasses() -
setBlurPasses
public void setBlurPasses(int passes) -
getBlurAmount
public float getBlurAmount() -
setBlurAmount
public void setBlurAmount(float amount) -
render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffect
Concrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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