java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.SSR
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public class SSR extends PostProcessorEffect
  • Constructor Details

    • SSR

      public SSR()
  • Method Details

    • setFrustumCorners

      public void setFrustumCorners(com.badlogic.gdx.math.Matrix4 frustumCorners)
    • setCombined

      public void setCombined(com.badlogic.gdx.math.Matrix4 combined)
    • setProjection

      public void setProjection(com.badlogic.gdx.math.Matrix4 proj)
    • setView

      public void setView(com.badlogic.gdx.math.Matrix4 view)
    • setZfarK

      public void setZfarK(float zfar, float k)
    • setTexture1

      public void setTexture1(com.badlogic.gdx.graphics.Texture tex)
    • setTexture2

      public void setTexture2(com.badlogic.gdx.graphics.Texture tex)
    • setTexture3

      public void setTexture3(com.badlogic.gdx.graphics.Texture tex)
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect