java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.Levels
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class Levels extends PostProcessorEffect
  • Constructor Details

    • Levels

      public Levels()
      Creates the effect
  • Method Details

    • getLuma

      public Luma getLuma()
    • getLumaBuffer

      public com.badlogic.gdx.graphics.glutils.FrameBuffer getLumaBuffer()
    • setBrightness

      public void setBrightness(float value)
      Set the brightness
      Parameters:
      value - The brightness value in [-1..1]
    • setSaturation

      public void setSaturation(float value)
      Set the saturation
      Parameters:
      value - The saturation value in [0..2]
    • setHue

      public void setHue(float value)
      Set the hue
      Parameters:
      value - The hue value in [0..2]
    • setContrast

      public void setContrast(float value)
      Set the contrast
      Parameters:
      value - The contrast value in [0..2]
    • setGamma

      public void setGamma(float value)
      Sets the gamma correction value
      Parameters:
      value - The gamma value in [0..3]
    • setExposure

      public void setExposure(float value)
      Sets the exposure tone mapping value
      Parameters:
      value - The exposure value in [0..n]
    • enableToneMappingExposure

      public void enableToneMappingExposure()
    • enableToneMappingAuto

      public void enableToneMappingAuto()
    • enableToneMappingACES

      public void enableToneMappingACES()
    • enableToneMappingUncharted

      public void enableToneMappingUncharted()
    • enableToneMappingFilmic

      public void enableToneMappingFilmic()
    • disableToneMapping

      public void disableToneMapping()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect