Package gaiasky.gui
Interface IGui
- All Superinterfaces:
com.badlogic.gdx.utils.Disposable
- All Known Implementing Classes:
AbstractGui
,CrashGui
,DebugGui
,FullGui
,GamepadGui
,LoadingGui
,MainVRGui
,RenderGui
,SpacecraftGui
,StandaloneVRGui
,StereoGui
,WelcomeGui
,WelcomeGuiVR
public interface IGui
extends com.badlogic.gdx.utils.Disposable
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Method Summary
Modifier and TypeMethodDescriptionboolean
Removes the focus from this GUI and returns true if the focus was in the GUI, false otherwise.void
doneLoading
(com.badlogic.gdx.assets.AssetManager assetManager) Hook that runs after the assets have been loaded.com.badlogic.gdx.scenes.scene2d.Actor
Returns the first actor found with the specified name.com.badlogic.gdx.scenes.scene2d.Stage
Returns the stagevoid
initialize
(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Initializes the GUI, adding all the resources to the asset manager queue for loadingboolean
isVR()
Returns whether this GUI is a VR gui.boolean
mustDraw()
Returns whether this GUI must be drawn or notvoid
render
(int rw, int rh) Renders this GUIvoid
resize
(int width, int height) Resizes this GUI to the given values at the end of the current loopvoid
resizeImmediate
(int width, int height) Resizes without waiting for the current loop to finishvoid
setBackBufferSize
(int width, int height) Sets the back buffer size.void
setVisibilityToggles
(ComponentTypes.ComponentType[] entities, ComponentTypes visible) Sets the visibility state of the component entitiesvoid
setVR
(boolean vr) Whether this GUI is to be used in VR modevoid
update
(double dt) Updates the GUIboolean
updateUnitsPerPixel
(float upp) Updates the units-per-pixel value of this GUI.Methods inherited from interface com.badlogic.gdx.utils.Disposable
dispose
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Method Details
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initialize
void initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Initializes the GUI, adding all the resources to the asset manager queue for loading- Parameters:
assetManager
- The asset manager to load the resources withbatch
- The sprite batch to use for this GUI's stage
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doneLoading
void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager) Hook that runs after the assets have been loaded. Completes the initialization process- Parameters:
assetManager
- The asset manager
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update
void update(double dt) Updates the GUI- Parameters:
dt
- Time in seconds since the last frame
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render
void render(int rw, int rh) Renders this GUI- Parameters:
rw
- The render widthrh
- The render height
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resize
void resize(int width, int height) Resizes this GUI to the given values at the end of the current loop- Parameters:
width
- The new widthheight
- The new height
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resizeImmediate
void resizeImmediate(int width, int height) Resizes without waiting for the current loop to finish- Parameters:
width
- The new widthheight
- The new height
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cancelTouchFocus
boolean cancelTouchFocus()Removes the focus from this GUI and returns true if the focus was in the GUI, false otherwise.- Returns:
- true if the focus was in the GUI, false otherwise.
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getGuiStage
com.badlogic.gdx.scenes.scene2d.Stage getGuiStage()Returns the stage- Returns:
- The stage
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setVisibilityToggles
Sets the visibility state of the component entities- Parameters:
entities
- The entitiesvisible
- The states
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findActor
Returns the first actor found with the specified name. Note this recursively compares the name of every actor in the GUI.- Returns:
- The actor if it exists, null otherwise.
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setVR
void setVR(boolean vr) Whether this GUI is to be used in VR mode- Parameters:
vr
- Vr mode is active
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isVR
boolean isVR()Returns whether this GUI is a VR gui.- Returns:
- Is this a VR gui?
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mustDraw
boolean mustDraw()Returns whether this GUI must be drawn or not- Returns:
- Whether this is visible
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updateUnitsPerPixel
boolean updateUnitsPerPixel(float upp) Updates the units-per-pixel value of this GUI. The units-per-pixel is the same as 1/UI_SCALE. -
setBackBufferSize
void setBackBufferSize(int width, int height) Sets the back buffer size.
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