Package gaiasky.scene.system.initialize
Class ElementsSetInitializer
java.lang.Object
com.badlogic.ashley.core.EntitySystem
com.badlogic.ashley.systems.IteratingSystem
gaiasky.scene.system.initialize.AbstractInitSystem
gaiasky.scene.system.initialize.ElementsSetInitializer
- All Implemented Interfaces:
EntityInitializer
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Field Summary
Fields inherited from class gaiasky.scene.system.initialize.AbstractInitSystem
engineBackup, logger
Fields inherited from class com.badlogic.ashley.core.EntitySystem
priority
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Constructor Summary
ConstructorDescriptionElementsSetInitializer
(boolean setUp, com.badlogic.ashley.core.Family family, int priority) -
Method Summary
Modifier and TypeMethodDescriptionvoid
initializeEntity
(com.badlogic.ashley.core.Entity entity) Contains the initialization of this entity before the scene graph structure has been constructed, or the entity is in the index.void
initializeOrbitsWithOrbit
(GraphNode graph, OrbitElementsSet set) Gather the children objects that need to be rendered as an orbit line into a list, for they need to be updated every single frame.void
setUpEntity
(com.badlogic.ashley.core.Entity entity) Contains the set up of this entity, after the entity has been added to the scene graph and it is in the index.Methods inherited from class gaiasky.scene.system.initialize.AbstractInitSystem
addedToEngine, isModeInit, isModeSetUp, processEntity, setModeInit, setModeSetUp, toString
Methods inherited from class com.badlogic.ashley.systems.IteratingSystem
getEntities, getFamily, removedFromEngine, update
Methods inherited from class com.badlogic.ashley.core.EntitySystem
checkProcessing, getEngine, setProcessing
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Constructor Details
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ElementsSetInitializer
public ElementsSetInitializer(boolean setUp, com.badlogic.ashley.core.Family family, int priority)
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Method Details
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initializeEntity
public void initializeEntity(com.badlogic.ashley.core.Entity entity) Description copied from interface:EntityInitializer
Contains the initialization of this entity before the scene graph structure has been constructed, or the entity is in the index.- Parameters:
entity
- The entity.
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setUpEntity
public void setUpEntity(com.badlogic.ashley.core.Entity entity) Description copied from interface:EntityInitializer
Contains the set up of this entity, after the entity has been added to the scene graph and it is in the index.- Parameters:
entity
- The entity.
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initializeOrbitsWithOrbit
Gather the children objects that need to be rendered as an orbit line into a list, for they need to be updated every single frame.
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