Package gaiasky.scene.component
Class Trajectory
java.lang.Object
gaiasky.scene.component.Trajectory
- All Implemented Interfaces:
com.badlogic.ashley.core.Component
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Nested Class Summary
Modifier and TypeClassDescriptionstatic enum
The body representation type for this orbit/trajectory.static enum
Orientation model for this orbit/trajectory. -
Field Summary
Modifier and TypeFieldDescriptiondouble
com.badlogic.ashley.core.Entity
float[]
Body color.Control the body/trajectory representation for this object.boolean
Whether to close the trajectory (connect end point to start point) or notdouble
float
Orbits with a body fade out as the camera get closer to the body.float
Orbits with a body fade out as the camera get closer to the body.boolean
static final Logger.Log
boolean
Whether the orbit must be refreshed when out of boundsboolean
Changes the way in which transformations are applied to the orbit objects.int
Number of samples for the orbit data provider.long
long
boolean
Whether to show the orbit as a trail or not.float
Point sizeClass
<? extends IOrbitDataProvider> boolean
Refreshing statefloat
The bottom mapping position for the trail.float
Minimum opacity value of the trail. -
Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionboolean
void
setBody
(com.badlogic.ashley.core.Entity entity, double radius) void
setBody
(com.badlogic.ashley.core.Entity entity, double radius, float distDown, float distUp) void
setBodyColor
(double[] color) void
setBodyRepresentation
(String representation) Sets the body representation for this trajectory.void
setClosedLoop
(Boolean closedLoop) void
setFadeDistanceDown
(Double distDown) void
setFadeDistanceUp
(Double distUp) void
void
setMultiplier
(Double multiplier) void
setNewmethod
(Boolean newMethod) void
setNumSamples
(Long numSamples) void
setOnlybody
(Boolean onlyBody) Deprecated.void
setOnlyBody
(Boolean onlyBody) Deprecated.Use {setBodyRepresentation(String)
} instead.void
void
setOrbitProvider
(String provider) void
setOrbittrail
(Boolean trail) void
setOrientationModel
(String model) Sets the orientation model as a string.void
setPointcolor
(double[] color) void
setPointColor
(double[] color) void
setPointsize
(Double pointSize) void
setPointsize
(Long pointSize) void
setPointSize
(Double pointSize) void
setPointSize
(Long pointSize) void
setProvider
(String provider) void
void
setTrailMap
(Double trailMap) void
setTrailMinOpacity
(Double trailMin)
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Field Details
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logger
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body
public com.badlogic.ashley.core.Entity body -
curr
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alpha
public double alpha -
localTransformD
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provider
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multiplier
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providerClass
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providerInstance
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oc
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bodyRepresentation
Control the body/trajectory representation for this object. Note that the body can only be represented when using orbital elements. -
newMethod
public boolean newMethodChanges the way in which transformations are applied to the orbit objects. Asteroids have this set to true. -
coord
public double coord -
model
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isInOrbitalElementsGroup
public boolean isInOrbitalElementsGroup -
refreshing
public boolean refreshingRefreshing state -
numSamples
public int numSamplesNumber of samples for the orbit data provider. -
orbitStartMs
public long orbitStartMs -
orbitEndMs
public long orbitEndMs -
mustRefresh
public boolean mustRefreshWhether the orbit must be refreshed when out of bounds -
closedLoop
public boolean closedLoopWhether to close the trajectory (connect end point to start point) or not -
orbitTrail
public boolean orbitTrailWhether to show the orbit as a trail or not. A trail fades the orbit line as it gets further away from the object. -
trailMap
public float trailMapThe bottom mapping position for the trail. The orbit trail assigns an opacity value to each point of the orbit, where 1 is the location of the object and 0 is the other end. This mapping parameter defines the location in the orbit (in [0,1]) where we map the opacity value of 0. Set to 0 to have a full trail. Set to 0.5 to have a trail that spans half the orbit. Set to 1 to have no orbit at all. -
trailMinOpacity
public float trailMinOpacityMinimum opacity value of the trail. Set this > 0 to raise the global opacity level of the orbit. Effectively, the opacity of the orbit will be mapped from this value to 1. -
params
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bodyColor
public float[] bodyColorBody color. Color to use to represent the body in orbital elements trajectories, when thebodyRepresentation
attribute enables the representation of the body for this trajectory. -
pointSize
public float pointSizePoint size -
distUp
public float distUpOrbits with a body fade out as the camera get closer to the body. This is the far distance, in body radius units, where the orbit starts the fade (mapped to 1). This attribute only has effect if this trajectory has a body. -
distDown
public float distDownOrbits with a body fade out as the camera get closer to the body. This is the near distance, in body radius units, where the orbit ends the fade (mapped to 0). This attribute only has effect if this trajectory has a body.
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Constructor Details
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Trajectory
public Trajectory()
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Method Details
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setOrientationModel
Sets the orientation model as a string.- Parameters:
model
- The orientation model.
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setModel
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setPointSize
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setPointsize
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setPointSize
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setPointsize
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setBodyColor
public void setBodyColor(double[] color) -
setPointColor
public void setPointColor(double[] color) -
setPointcolor
public void setPointcolor(double[] color) -
setClosedLoop
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setOrbitProvider
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setProvider
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setOrbit
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setMultiplier
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setOnlyBody
Deprecated.Use {setBodyRepresentation(String)
} instead.Mutes the orbit line in orbital elements trajectories.- Parameters:
onlyBody
- Whether to display only the body for this trajectory.
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setOnlybody
Deprecated.Use {setBodyRepresentation(String)
} instead.Alias method, @seesetOnlyBody(Boolean)
. -
isOnlyBody
public boolean isOnlyBody() -
setBodyRepresentation
Sets the body representation for this trajectory.- Parameters:
representation
- The body representation model. SeeTrajectory.OrbitBodyRepresentation
for more information.
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setNewmethod
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setTrail
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setTrailMap
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setTrailMinOpacity
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setOrbittrail
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setNumSamples
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setFadeDistanceUp
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setFadeDistanceDown
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setBody
public void setBody(com.badlogic.ashley.core.Entity entity, double radius) -
setBody
public void setBody(com.badlogic.ashley.core.Entity entity, double radius, float distDown, float distUp)
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setBodyRepresentation(String)
} instead.