Package gaiasky.gui

Class WelcomeGui

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, IObserver, IGui

public class WelcomeGui extends AbstractGui
  • Field Details

  • Constructor Details

    • WelcomeGui

      public WelcomeGui(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.Graphics graphics, Float unitsPerPixel, boolean skipWelcome, XrLoadStatus vrStatus)
      Creates an initial GUI.
      Parameters:
      skipWelcome - Skips the welcome screen if possible.
      vrStatus - The status of VR.
  • Method Details

    • initialize

      public void initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb)
      Description copied from interface: IGui
      Initializes the GUI, adding all the resources to the asset manager queue for loading
      Parameters:
      assetManager - The asset manager to load the resources with
      sb - The sprite batch to use for this GUI's stage
    • startLoading

      public void startLoading()
      Starts gaia sky.
    • baseDataPresent

      public boolean baseDataPresent()
      Checks if the basic Gaia Sky data folders are present in the default data folder
      Returns:
      True if basic data is found
    • doneLoading

      public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)
      Description copied from interface: IGui
      Hook that runs after the assets have been loaded. Completes the initialization process
      Parameters:
      assetManager - The asset manager
    • clearGui

      public void clearGui()
    • update

      public void update(double dt)
      Description copied from interface: IGui
      Updates the GUI
      Specified by:
      update in interface IGui
      Overrides:
      update in class AbstractGui
      Parameters:
      dt - Time in seconds since the last frame
    • rebuildGui

      protected void rebuildGui()
      Description copied from class: AbstractGui
      Adds the already created GUI objects to the stage.
      Specified by:
      rebuildGui in class AbstractGui
    • notify

      public void notify(Event event, Object source, Object... data)
      Description copied from interface: IObserver
      Event notification call.
      Specified by:
      notify in interface IObserver
      Overrides:
      notify in class AbstractGui
      Parameters:
      event - The event type.
      source - The source object, if any.
      data - The data associated with this event.
    • updateFocused

      public boolean updateFocused()
    • fireChange

      public void fireChange()