Package gaiasky.scene.system.render.pass
Class SVTRenderPass
java.lang.Object
gaiasky.scene.system.render.pass.SVTRenderPass
Render pass for the sparse virtual textures. The operation is distributed over 5 consecutive frames
to even out the contributions and achieve regular frame pacing.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic float
The tile detection buffer is smaller than the main window by this factor. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
doneLoading
(com.badlogic.gdx.assets.AssetManager manager) void
void
We distribute the operation into five frames to distribute the load a bit.