All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class Nfaa extends Antialiasing
  • Constructor Details Link icon

    • Nfaa Link icon

      public Nfaa(float viewportWidth, float viewportHeight)
      Create a NFAA with the viewport size
  • Method Details Link icon

    • setViewportSize Link icon

      public void setViewportSize(int width, int height)
      Specified by:
      setViewportSize in class Antialiasing
    • updateQuality Link icon

      public void updateQuality(int quality)
      Specified by:
      updateQuality in class Antialiasing
    • rebind Link icon

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render Link icon

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect