Class Bloom
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.Bloom
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Nested Class Summary
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Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
void
enableBlending
(int sfactor, int dfactor) float
int
float
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render
(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.void
setBaseIntensity
(float intensity) void
setBaseSaturation
(float saturation) void
setBloomIntesnity
(float intensity) void
setBloomSaturation
(float saturation) void
setBlurAmount
(float amount) void
setBlurPasses
(int passes) void
setBlurType
(Blur.BlurType type) void
setThreshold
(float threshold) Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions
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Constructor Details
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Bloom
public Bloom(int fboWidth, int fboHeight)
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Method Details
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setBaseIntensity
public void setBaseIntensity(float intensity) -
setBaseSaturation
public void setBaseSaturation(float saturation) -
setBloomIntesnity
public void setBloomIntesnity(float intensity) -
setBloomSaturation
public void setBloomSaturation(float saturation) -
enableBlending
public void enableBlending(int sfactor, int dfactor) -
disableBlending
public void disableBlending() -
getThreshold
public float getThreshold() -
setThreshold
public void setThreshold(float threshold) -
getBlurType
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setBlurType
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getBlurPasses
public int getBlurPasses() -
setBlurPasses
public void setBlurPasses(int passes) -
getBlurAmount
public float getBlurAmount() -
setBlurAmount
public void setBlurAmount(float amount) -
render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffect
Concrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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