Package gaiasky.util

Class RenderUtils

java.lang.Object
gaiasky.util.RenderUtils

public class RenderUtils extends Object
Contains common functions used by render systems.
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    renderBackbuffer(com.badlogic.gdx.graphics.glutils.FrameBuffer fb, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g)
    Assumes the aspect ratio is fine.
    static void
    renderKeepAspect(com.badlogic.gdx.graphics.glutils.FrameBuffer fb, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g)
    Renders the given frame buffer to screen with a fill scaling, maintaining the aspect ratio.
    static void
    renderKeepAspect(com.badlogic.gdx.graphics.glutils.FrameBuffer fb, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g, com.badlogic.gdx.math.Vector2 lastSize)
    Renders the given frame buffer to screen with a fill scaling, maintaining the aspect ratio.
    static void
    renderKeepAspect(com.badlogic.gdx.graphics.Texture tex, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g, com.badlogic.gdx.math.Vector2 lastSize)
    Renders the given texture to screen with a fill scaling, maintaining the aspect ratio.
    static void
    renderKeepAspect(TextureView tex, ExtSpriteBatch sb, com.badlogic.gdx.Graphics g, com.badlogic.gdx.math.Vector2 lastSize)
    Renders the given texture to screen with a fill scaling, maintaining the aspect ratio.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • RenderUtils

      public RenderUtils()
  • Method Details

    • renderBackbuffer

      public static void renderBackbuffer(com.badlogic.gdx.graphics.glutils.FrameBuffer fb, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g)
      Assumes the aspect ratio is fine.
      Parameters:
      fb - The frame buffer to render.
      sb - The sprite batch to use.
      g - The graphics instance.
    • renderKeepAspect

      public static void renderKeepAspect(com.badlogic.gdx.graphics.glutils.FrameBuffer fb, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g)
      Renders the given frame buffer to screen with a fill scaling, maintaining the aspect ratio.
      Parameters:
      fb - The frame buffer to render.
      sb - The sprite batch to use.
      g - The graphics instance.
    • renderKeepAspect

      public static void renderKeepAspect(com.badlogic.gdx.graphics.glutils.FrameBuffer fb, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g, com.badlogic.gdx.math.Vector2 lastSize)
      Renders the given frame buffer to screen with a fill scaling, maintaining the aspect ratio.
      Parameters:
      fb - The frame buffer to render.
      sb - The sprite batch to use.
      g - The graphics instance.
      lastSize - The previous size, for recomputing the sprite batch transform.
    • renderKeepAspect

      public static void renderKeepAspect(com.badlogic.gdx.graphics.Texture tex, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g, com.badlogic.gdx.math.Vector2 lastSize)
      Renders the given texture to screen with a fill scaling, maintaining the aspect ratio.
      Parameters:
      tex - The texture to render.
      sb - The sprite batch to use.
      g - The graphics instance.
      lastSize - The previous size, for recomputing the sprite batch transform.
    • renderKeepAspect

      public static void renderKeepAspect(TextureView tex, ExtSpriteBatch sb, com.badlogic.gdx.Graphics g, com.badlogic.gdx.math.Vector2 lastSize)
      Renders the given texture to screen with a fill scaling, maintaining the aspect ratio.
      Parameters:
      tex - The texture to render.
      sb - The sprite batch to use.
      g - The graphics instance.
      lastSize - The previous size, for recomputing the sprite batch transform.