Class AnaglyphEffect
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.AnaglyphEffect
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render
(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.void
setAnaglyphMode
(int mode) Sets the mode: 0 - red/blue 1 - red/cyanvoid
setTextureLeft
(com.badlogic.gdx.graphics.Texture tex) void
setTextureRight
(com.badlogic.gdx.graphics.Texture tex) Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions
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Constructor Details
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AnaglyphEffect
public AnaglyphEffect()
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Method Details
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rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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setTextureLeft
public void setTextureLeft(com.badlogic.gdx.graphics.Texture tex) -
setTextureRight
public void setTextureRight(com.badlogic.gdx.graphics.Texture tex) -
setAnaglyphMode
public void setAnaglyphMode(int mode) Sets the mode:- 0 - red/blue
- 1 - red/cyan
- Parameters:
mode
- The mode.
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffect
Concrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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