Class PseudoLensFlare
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.PseudoLensFlare
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Nested Class Summary
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Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
void
enableBlending
(int sfactor, int dfactor) float
float
float
getBias()
int
int
float
int
float
float
int
boolean
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render
(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.void
setBaseIntensity
(float intensity) void
setBaseSaturation
(float saturation) void
setBias
(float b) void
setBlurAmount
(float amount) void
setBlurPasses
(int passes) void
setBlurType
(Blur.BlurType type) void
setFlareIntensity
(float intensity) void
setFlareSaturation
(float saturation) void
setGhosts
(int ghosts) void
setHaloWidth
(float haloWidth) void
setLensColorTexture
(com.badlogic.gdx.graphics.Texture tex) void
setLensDirtTexture
(com.badlogic.gdx.graphics.Texture tex) void
setLensStarburstTexture
(com.badlogic.gdx.graphics.Texture tex) void
setSettings
(PseudoLensFlare.Settings settings) void
setStarburstOffset
(float offset) Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions
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Constructor Details
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PseudoLensFlare
public PseudoLensFlare(int fboWidth, int fboHeight)
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Method Details
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setBaseIntensity
public void setBaseIntensity(float intensity) -
setFlareIntensity
public void setFlareIntensity(float intensity) -
setHaloWidth
public void setHaloWidth(float haloWidth) -
setLensColorTexture
public void setLensColorTexture(com.badlogic.gdx.graphics.Texture tex) -
setLensDirtTexture
public void setLensDirtTexture(com.badlogic.gdx.graphics.Texture tex) -
setLensStarburstTexture
public void setLensStarburstTexture(com.badlogic.gdx.graphics.Texture tex) -
setStarburstOffset
public void setStarburstOffset(float offset) -
enableBlending
public void enableBlending(int sfactor, int dfactor) -
disableBlending
public void disableBlending() -
getBias
public float getBias() -
setBias
public void setBias(float b) -
getBaseIntensity
public float getBaseIntensity() -
getBaseSaturation
public float getBaseSaturation() -
setBaseSaturation
public void setBaseSaturation(float saturation) -
getFlareIntensity
public float getFlareIntensity() -
getFlareSaturation
public float getFlareSaturation() -
setFlareSaturation
public void setFlareSaturation(float saturation) -
getGhosts
public int getGhosts() -
setGhosts
public void setGhosts(int ghosts) -
isBlendingEnabled
public boolean isBlendingEnabled() -
getBlendingSourceFactor
public int getBlendingSourceFactor() -
getBlendingDestFactor
public int getBlendingDestFactor() -
getBlurType
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setBlurType
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getSettings
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setSettings
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getBlurPasses
public int getBlurPasses() -
setBlurPasses
public void setBlurPasses(int passes) -
getBlurAmount
public float getBlurAmount() -
setBlurAmount
public void setBlurAmount(float amount) -
render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffect
Concrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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