Package gaiasky.gui
Class TimeGui
java.lang.Object
gaiasky.gui.AbstractGui
gaiasky.gui.TimeGui
-
Field Summary
Fields inherited from class gaiasky.gui.AbstractGui
backBufferHeight, backBufferWidth, graphics, interfaces, lock, name, skin, stage, unitsPerPixel, vr
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionboolean
Removes the focus from this GUI and returns true if the focus was in the GUI, false otherwise.void
doneLoading
(com.badlogic.gdx.assets.AssetManager assetManager) Hook that runs after the assets have been loaded.void
initialize
(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb) Initializes the GUI, adding all the resources to the asset manager queue for loadingprotected void
Adds the already created GUI objects to the stage.Methods inherited from class gaiasky.gui.AbstractGui
dispose, findActor, getBackBufferHeight, getBackBufferWidth, getGuiStage, getName, isVR, mustDraw, notify, render, resize, resizeImmediate, setBackBufferSize, setVisibilityToggles, setVR, update, updateUnitsPerPixel
-
Constructor Details
-
TimeGui
public TimeGui(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.Graphics graphics, Float unitsPerPixel)
-
-
Method Details
-
initialize
public void initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb) Description copied from interface:IGui
Initializes the GUI, adding all the resources to the asset manager queue for loading- Parameters:
assetManager
- The asset manager to load the resources withsb
- The sprite batch to use for this GUI's stage
-
doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager) Description copied from interface:IGui
Hook that runs after the assets have been loaded. Completes the initialization process- Parameters:
assetManager
- The asset manager
-
rebuildGui
protected void rebuildGui()Description copied from class:AbstractGui
Adds the already created GUI objects to the stage.- Specified by:
rebuildGui
in classAbstractGui
-
cancelTouchFocus
public boolean cancelTouchFocus()Description copied from interface:IGui
Removes the focus from this GUI and returns true if the focus was in the GUI, false otherwise.- Specified by:
cancelTouchFocus
in interfaceIGui
- Overrides:
cancelTouchFocus
in classAbstractGui
- Returns:
- true if the focus was in the GUI, false otherwise.
-