Class LightGlow
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.LightGlow
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
-
Nested Class Summary
-
Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionvoid
void
enableBlending
(int sFactor, int dFactor) int
int
com.badlogic.gdx.graphics.Texture
com.badlogic.gdx.graphics.Texture
boolean
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render
(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.void
setBackBufferScale
(float bbs) void
setLightColors
(float[] vec) void
setLightGlowTexture
(com.badlogic.gdx.graphics.Texture tex) void
setLightPositions
(int nLights, float[] vec) void
setLightSolidAngles
(float[] vec) void
setNLights
(int nLights) void
setNSamples
(int nSamples) void
setOcclusionTexture
(com.badlogic.gdx.graphics.Texture tex) void
setOrientation
(float o) void
setSettings
(LightGlow.Settings settings) void
setSpiralScale
(float scl) void
setTextureScale
(float scl) void
setViewportSize
(int width, int height) Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions
-
Constructor Details
-
LightGlow
public LightGlow(int width, int height)
-
-
Method Details
-
setBackBufferScale
public void setBackBufferScale(float bbs) -
setLightPositions
public void setLightPositions(int nLights, float[] vec) -
setNLights
public void setNLights(int nLights) -
setLightSolidAngles
public void setLightSolidAngles(float[] vec) -
setLightColors
public void setLightColors(float[] vec) -
setNSamples
public void setNSamples(int nSamples) -
setTextureScale
public void setTextureScale(float scl) -
setSpiralScale
public void setSpiralScale(float scl) -
setOrientation
public void setOrientation(float o) -
enableBlending
public void enableBlending(int sFactor, int dFactor) -
disableBlending
public void disableBlending() -
getLightGlowTexture
public com.badlogic.gdx.graphics.Texture getLightGlowTexture() -
setLightGlowTexture
public void setLightGlowTexture(com.badlogic.gdx.graphics.Texture tex) -
getOcclusionTexture
public com.badlogic.gdx.graphics.Texture getOcclusionTexture() -
setOcclusionTexture
public void setOcclusionTexture(com.badlogic.gdx.graphics.Texture tex) -
isBlendingEnabled
public boolean isBlendingEnabled() -
getBlendingSourceFactor
public int getBlendingSourceFactor() -
getBlendingDestFactor
public int getBlendingDestFactor() -
getSettings
-
setSettings
-
render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffect
Concrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
-
setViewportSize
public void setViewportSize(int width, int height) -
rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
-