Class PBRDepthShader
java.lang.Object
gaiasky.util.gdx.shader.BaseIntShader
gaiasky.util.gdx.shader.DefaultIntShader
gaiasky.util.gdx.shader.DepthIntShader
gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRDepthShader
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,IntShader
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Nested Class Summary
Nested classes/interfaces inherited from class gaiasky.util.gdx.shader.DepthIntShader
DepthIntShader.Config
Nested classes/interfaces inherited from class gaiasky.util.gdx.shader.DefaultIntShader
DefaultIntShader.Inputs, DefaultIntShader.Setters
Nested classes/interfaces inherited from class gaiasky.util.gdx.shader.BaseIntShader
BaseIntShader.GlobalSetter, BaseIntShader.LocalSetter, BaseIntShader.Setter, BaseIntShader.Uniform, BaseIntShader.Validator
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Field Summary
Fields inherited from class gaiasky.util.gdx.shader.DepthIntShader
numBones, weights
Fields inherited from class gaiasky.util.gdx.shader.DefaultIntShader
attributesMask, config, directionalLights, dirLightsColorOffset, dirLightsDirectionOffset, dirLightsLoc, dirLightsSize, lighting, pointLights, pointLightsColorOffset, pointLightsIntensityOffset, pointLightsLoc, pointLightsPositionOffset, pointLightsSize, shadowMap, u_alphaTest, u_ambientCubemap, u_aoCubemap, u_aoTexture, u_bodySize, u_bones, u_cameraDirection, u_cameraK, u_cameraNearFar, u_cameraPosition, u_cameraUp, u_csmClip, u_csmPCF, u_csmSamplers, u_csmTransforms, u_diffuseColor, u_diffuseCubemap, u_diffuseScatteringColor, u_diffuseTexture, u_dirLights0color, u_dirLights0direction, u_dirLights1color, u_eclipseOutlines, u_eclipsingBodyPos, u_eclipsingBodyRadius, u_elevationMultiplier, u_emissiveColor, u_emissiveCubemap, u_emissiveTexture, u_fogColor, u_generic1, u_generic2, u_heightCubemap, u_heightNoiseSize, u_heightScale, u_heightSize, u_heightTexture, u_ior, u_iridescenceFactor, u_iridescenceIOR, u_iridescenceTexture, u_iridescenceThicknessMax, u_iridescenceThicknessMin, u_iridescenceThicknessTexture, u_metallicColor, u_metallicCubemap, u_metallicTexture, u_normalCubemap, u_normalMatrix, u_normalTexture, u_occlusionMetallicRoughnessTexture, u_opacity, u_pointLights0color, u_pointLights0intensity, u_pointLights0position, u_pointLights1color, u_projTrans, u_projViewTrans, u_reflectionCubemap, u_roughnessColor, u_roughnessCubemap, u_roughnessTexture, u_shadowMapProjViewTrans, u_shadowMapProjViewTransGlobal, u_shadowPCFOffset, u_shadowTexture, u_shadowTextureGlobal, u_shininess, u_specularColor, u_specularCubemap, u_specularTexture, u_svtBufferTexture, u_svtDepth, u_svtDetectionFactor, u_svtId, u_svtIndirectionAoTexture, u_svtIndirectionDiffuseTexture, u_svtIndirectionEmissiveTexture, u_svtIndirectionHeightTexture, u_svtIndirectionMetallicTexture, u_svtIndirectionNormalTexture, u_svtIndirectionRoughnessTexture, u_svtIndirectionSpecularTexture, u_svtResolution, u_svtTileSize, u_tessQuality, u_thicknessFactor, u_thicknessTexture, u_time, u_volumeColor, u_volumeDistance, u_vrOffset, u_vrScale, u_worldTrans
Fields inherited from class gaiasky.util.gdx.shader.BaseIntShader
camera, context, program
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Constructor Summary
ConstructorDescriptionPBRDepthShader
(IntRenderable renderable, DepthIntShader.Config config, String prefix) -
Method Summary
Modifier and TypeMethodDescriptionboolean
canRender
(IntRenderable renderable) Checks whether this shader is intended to render theIntRenderable
.protected long
computeMorphTargetsMask
(IntRenderable renderable) void
init()
Initializes the IntShader, must be called before the IntShader can be used.void
render
(IntRenderable renderable, Attributes combinedAttributes) Methods inherited from class gaiasky.util.gdx.shader.DepthIntShader
createPrefix, getDefaultFragmentShader, getDefaultVertexShader
Methods inherited from class gaiasky.util.gdx.shader.DefaultIntShader
begin, bindLights, bindMaterial, compareTo, createPrefix, dispose, end, equals, equals, getDefaultCullFace, getDefaultDepthFunc, setDefaultCullFace, setDefaultDepthFunc
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Field Details
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morphTargetsMask
public final long morphTargetsMask
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Constructor Details
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PBRDepthShader
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Method Details
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computeMorphTargetsMask
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canRender
Description copied from interface:IntShader
Checks whether this shader is intended to render theIntRenderable
. Use this to make sure a call to theIntShader.render(IntRenderable)
method will succeed. This is expected to be a fast, non-blocking method. Note that this method will only return true if it is intended to be used. Even when it returns false the IntShader might still be capable of rendering, but it's not preferred to do so.- Specified by:
canRender
in interfaceIntShader
- Overrides:
canRender
in classDepthIntShader
- Parameters:
renderable
- The renderable to check against this shader.- Returns:
- true if this shader is intended to render the
IntRenderable
, false otherwise.
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init
public void init()Description copied from interface:IntShader
Initializes the IntShader, must be called before the IntShader can be used. This typically compiles aShaderProgram
, fetches uniform locations and performs other preparations for usage of the IntShader.- Specified by:
init
in interfaceIntShader
- Overrides:
init
in classDefaultIntShader
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render
- Overrides:
render
in classDepthIntShader
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