Class LightScattering

java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.LightScattering
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class LightScattering extends PostProcessorEffect
  • Constructor Details

    • LightScattering

      public LightScattering(int fboWidth, int fboHeight)
  • Method Details

    • setLightPositions

      public void setLightPositions(int nLights, float[] vec)
      Sets the positions of the 10 lights in [0..1] in both coordinates
    • setLightViewAngles

      public void setLightViewAngles(float[] vec)
    • setBaseIntesity

      public void setBaseIntesity(float intensity)
    • setScatteringIntesity

      public void setScatteringIntesity(float intensity)
    • enableBlending

      public void enableBlending(int sfactor, int dfactor)
    • disableBlending

      public void disableBlending()
    • setDecay

      public void setDecay(float decay)
    • setDensity

      public void setDensity(float density)
    • setWeight

      public void setWeight(float weight)
    • setNumSamples

      public void setNumSamples(int numSamples)
    • getBias

      public float getBias()
    • setBias

      public void setBias(float b)
    • getBaseIntensity

      public float getBaseIntensity()
    • getBaseSaturation

      public float getBaseSaturation()
    • setBaseSaturation

      public void setBaseSaturation(float saturation)
    • getScatteringIntensity

      public float getScatteringIntensity()
    • getScatteringSaturation

      public float getScatteringSaturation()
    • setScatteringSaturation

      public void setScatteringSaturation(float saturation)
    • isBlendingEnabled

      public boolean isBlendingEnabled()
    • getBlendingSourceFactor

      public int getBlendingSourceFactor()
    • getBlendingDestFactor

      public int getBlendingDestFactor()
    • getBlurType

      public BlurFilter.BlurType getBlurType()
    • setBlurType

      public void setBlurType(BlurFilter.BlurType type)
    • getSettings

      public LightScattering.Settings getSettings()
    • setSettings

      public void setSettings(LightScattering.Settings settings)
    • getBlurPasses

      public int getBlurPasses()
    • setBlurPasses

      public void setBlurPasses(int passes)
    • getBlurAmount

      public float getBlurAmount()
    • setBlurAmount

      public void setBlurAmount(float amount)
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect