Summary:
Detail:
BlenderShapeKeys()
static com.badlogic.gdx.utils.Array<String>
parse(GLTFMesh glMesh)
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
"meshes" : [ { "name" : "Plane", "extras" : { "targetNames" : [ "Water", "Mountains" ] }, "primitives" : ..., "weights" : [0.6, 0.3] } ]