Class AnaglyphEffect

java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.AnaglyphEffect
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class AnaglyphEffect extends PostProcessorEffect
  • Constructor Details

    • AnaglyphEffect

      public AnaglyphEffect()
  • Method Details

    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • setTextureLeft

      public void setTextureLeft(com.badlogic.gdx.graphics.Texture tex)
    • setTextureRight

      public void setTextureRight(com.badlogic.gdx.graphics.Texture tex)
    • setAnaglyphMode

      public void setAnaglyphMode(int mode)
      Sets the mode:
      • 0 - red/blue
      • 1 - red/cyan
      Parameters:
      mode - The mode.
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect