Class SurfaceGen
java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.SurfaceGen
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Field Summary
Fields inherited from class gaiasky.render.postprocess.PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render
(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.void
setEmissiveTexture
(com.badlogic.gdx.graphics.Texture emissive) void
setLutHueShift
(float lutHueShift) void
setLutSaturation
(float lutSaturation) void
setLutTexture
(com.badlogic.gdx.graphics.Texture lut) Methods inherited from class gaiasky.render.postprocess.PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions
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Constructor Details
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SurfaceGen
public SurfaceGen(boolean normalMap, boolean emissiveMap)
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Method Details
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setLutTexture
public void setLutTexture(com.badlogic.gdx.graphics.Texture lut) -
setEmissiveTexture
public void setEmissiveTexture(com.badlogic.gdx.graphics.Texture emissive) -
setLutHueShift
public void setLutHueShift(float lutHueShift) -
setLutSaturation
public void setLutSaturation(float lutSaturation) -
rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffect
Concrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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