Class SurfaceGen

java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.SurfaceGen
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class SurfaceGen extends PostProcessorEffect
  • Constructor Details

    • SurfaceGen

      public SurfaceGen(boolean normalMap, boolean emissiveMap)
  • Method Details

    • setLutTexture

      public void setLutTexture(com.badlogic.gdx.graphics.Texture lut)
    • setEmissiveTexture

      public void setEmissiveTexture(com.badlogic.gdx.graphics.Texture emissive)
    • setLutHueShift

      public void setLutHueShift(float lutHueShift)
    • setLutSaturation

      public void setLutSaturation(float lutSaturation)
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect