Class Zoomer

java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.Zoomer
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class Zoomer extends PostProcessorEffect
  • Constructor Details

    • Zoomer

      public Zoomer(int viewportWidth, int viewportHeight, RadialBlurFilter.Quality quality)
      Creating a Zoomer specifying the radial blur quality will enable radial blur
    • Zoomer

      public Zoomer(int viewportWidth, int viewportHeight)
      Creating a Zoomer without any parameter will use plain simple zooming
  • Method Details

    • setOrigin

      public void setOrigin(com.badlogic.gdx.math.Vector2 o)
      Specify the zoom origin, in screen coordinates.
    • setOrigin

      public void setOrigin(float x, float y)
      Specify the zoom origin, in screen coordinates.
    • getZoom

      public float getZoom()
    • setZoom

      public void setZoom(float zoom)
    • getBlurStrength

      public float getBlurStrength()
    • setBlurStrength

      public void setBlurStrength(float strength)
    • getOriginX

      public float getOriginX()
    • getOriginY

      public float getOriginY()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect