Interface BaseAPI
- All Known Implementing Classes:
BaseModule
BaseModule
, which contains methods and functions that
perform essential or basic functionality.-
Method Summary
Modifier and TypeMethodDescriptionvoid
Log an error using the internal logging system.Gets the location of the asset directory.Return the build string.Get the absolute path of the default directory where the camcorder files are saved.Get the absolute path to the location of the configuration directory.Get the absolute path of the local data directory, configured in yourconfig.yaml
file.Get the absolute path to the default datasets directory.Get the absolute path of the default output directory for the frame output system.Get the absolute path of the default directory where the screenshots are saved.Get the absolute path to the location of the inputListener mappings.Return a string with the version number, the build string, the system, the builder, and the build time.Return the version number string.double
internal_to_km
(double iu) Converts the value in internal units to Kilometers.double[]
internal_to_km
(double[] iu) Converts the array in internal units to Kilometers.double
Returns the internal unit to meter conversion factor.double
internal_to_m
(double iu) Converts the value in internal units to metres.double
internal_to_pc
(double iu) Converts the value in internal units to parsecs.double[]
internal_to_pc
(double[] iu) Converts the array in internal units to parsecs.double
km_to_internal
(double km) Converts the kilometres to internal units.void
Print text using the internal logging system.double
Returns the meter to internal unit conversion factor.double
m_to_internal
(double m) Converts the metres to internal units.void
park_camera_runnable
(String id, Runnable r) Park a camera updateRunnable
to the main loop thread, and keeps it running every frame until it finishes, or it is removed byremove_runnable(String)
.void
park_scene_runnable
(String id, Runnable r) Park an updateRunnable
to the main loop thread, and keeps it running every frame until it finishes, or it is removed byremove_runnable(String)
.double
pc_to_internal
(double pc) Converts the parsecs to internal units.void
Post aRunnable
to the main loop thread.void
Print text using the internal logging system.void
quit()
Initiate the quit action to terminate the program.void
Remove the runnable with the given id, if any.void
Create a backup of the current settings state that can be restored later on.void
Clear the stack of settings objects.boolean
Take the settings object at the top of the settings stack and makes it effective.void
sleep
(float secs) Sleep for the given number of seconds in the application time (FPS), so if we are capturing frames and the frame rate is set to 30 FPS, the command sleep(1) will put the script to sleep for 30 frames.void
sleep_frames
(long frames) Sleep for a number of frames.
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Method Details
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get_version
String get_version()Return a string with the version number, the build string, the system, the builder, and the build time.- Returns:
- A string with the full version information.
-
get_version_number
String get_version_number()Return the version number string.- Returns:
- The version number string.
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get_build_string
String get_build_string()Return the build string.- Returns:
- The build string.
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get_assets_dir
String get_assets_dir()Gets the location of the asset directory. The asset directory contains some internal files essential for Gaia Sky to function properly, like the default versions of the configuration file, or the UI theme files.This location depends on the operating system and launch method.
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get_default_frame_output_dir
String get_default_frame_output_dir()Get the absolute path of the default output directory for the frame output system. This may be different from where the actual frames are saved, as this is specified in a setting in the configuration file.In order to get the actual current output location for the frame output system, use
OutputModule.get_current_frame_output_dir()
.- Returns:
- Absolute path of directory where still frames are saved.
-
get_default_screenshots_dir
String get_default_screenshots_dir()Get the absolute path of the default directory where the screenshots are saved. This may be different from where the actual screenshots are saved, as this is specified in a setting in the configuration file.In order to get the actual current output location for screenshots, use
OutputModule.get_current_screenshots_dir()
.- Returns:
- Absolute path of directory where screenshots are saved.
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get_camcorder_dir
String get_camcorder_dir()Get the absolute path of the default directory where the camcorder files are saved.- Returns:
- Absolute path of directory where camcorder files are saved.
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get_mappings_dir
String get_mappings_dir()Get the absolute path to the location of the inputListener mappings.- Returns:
- Absolute path to the location of the inputListener mappings.
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get_data_dir
String get_data_dir()Get the absolute path of the local data directory, configured in yourconfig.yaml
file.- Returns:
- Absolute path to the location of the data files.
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get_config_dir
String get_config_dir()Get the absolute path to the location of the configuration directory.- Returns:
- Absolute path of config directory.
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get_default_datasets_dir
String get_default_datasets_dir()Get the absolute path to the default datasets directory. This is~/.gaiasky/
in Windows and macOS, and~/.local/share/gaiasky
in Linux.Note that the actual datasets directory may be different, as it is stored in a setting in the configuration file. This only returns the default location. You can get the actual location where datasets are stored with
DataModule.get_datasets_directory()
.- Returns:
- Absolute path to the default data directory.
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sleep
void sleep(float secs) Sleep for the given number of seconds in the application time (FPS), so if we are capturing frames and the frame rate is set to 30 FPS, the command sleep(1) will put the script to sleep for 30 frames.- Parameters:
secs
- The number of seconds to wait.
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sleep_frames
void sleep_frames(long frames) Sleep for a number of frames. The frame monitor is notified at the beginning of each frame, before the update-render cycle. When frames is 1, this method returns just before the processing of the next frame starts.- Parameters:
frames
- The number of frames to wait.
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post_runnable
Post aRunnable
to the main loop thread. ThisRunnable
runs once after the update-scene stage, and before the render stage.- Parameters:
r
- The runnable to run.
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park_scene_runnable
Park an update
Runnable
to the main loop thread, and keeps it running every frame until it finishes, or it is removed byremove_runnable(String)
. This object runs after the update-scene stage and before the render stage, so it is intended for updating scene objects.Be careful with this function, as it probably needs a cleanup before the script is finished. Otherwise, all parked runnables will keep running until Gaia Sky is restarted, so make sure to remove them with
remove_runnable(String)
if needed.- Parameters:
id
- The string id to identify the runnable.r
- The scene update runnable to park.
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park_camera_runnable
Park a camera update
Runnable
to the main loop thread, and keeps it running every frame until it finishes, or it is removed byremove_runnable(String)
. This object runs after the update-camera stage and before the update-scene, so it is intended for updating the camera only.Be careful with this function, as it probably needs a cleanup before the script is finished. Otherwise, all parked runnables will keep running until Gaia Sky is restarted, so make sure to remove them with
remove_runnable(String)
if needed.- Parameters:
id
- The string id to identify the runnable.r
- The camera update runnable to park.
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remove_runnable
Remove the runnable with the given id, if any. Use this method to remove previously parked scene and camera runnables.- Parameters:
id
- The id of the runnable to remove.
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settings_backup
void settings_backup()Create a backup of the current settings state that can be restored later on. The settings are backed up in a stack, so multiple calls to this method put different copies of the settings on the stack in a LIFO fashion.
This method, together with
settings_restore()
, are useful to back up and restore the settings at the beginning and end of your scripts, respectively, and ensure that the user settings are left unmodified after your script ends. -
settings_restore
boolean settings_restore()Take the settings object at the top of the settings stack and makes it effective.
This method, together with
settings_backup()
, are useful to back up and restore the settings at the beginning and end of your scripts, respectively, and ensure that the user settings are left unmodified after your script ends.WARN: This function applies all settings immediately, and the user interface may be re-initialized. Be aware that the UI may be set to its default state after this call.
- Returns:
- True if the stack was not empty and the settings were restored successfully. False otherwise.
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settings_clear_stack
void settings_clear_stack()Clear the stack of settings objects. This will invalidate all previous calls tosettings_backup()
, effectively making the settings stack empty. Callingsettings_restore()
after this method will return false. -
m_to_internal
double m_to_internal()Returns the meter to internal unit conversion factor. Use this factor to multiply your coordinates in meters to get them in internal units.- Returns:
- The factor
Constants.M_TO_U
.
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internal_to_m
double internal_to_m()Returns the internal unit to meter conversion factor. Use this factor to multiply your coordinates in internal units to get them in meters.- Returns:
- The factor
Constants.U_TO_M
.
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internal_to_m
double internal_to_m(double iu) Converts the value in internal units to metres.- Parameters:
iu
- The value in internal units.- Returns:
- The value in metres.
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internal_to_km
double internal_to_km(double iu) Converts the value in internal units to Kilometers.- Parameters:
iu
- The value in internal units.- Returns:
- The value in Kilometers.
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internal_to_km
double[] internal_to_km(double[] iu) Converts the array in internal units to Kilometers.- Parameters:
iu
- The array in internal units.- Returns:
- The array in Kilometers.
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internal_to_pc
double internal_to_pc(double iu) Converts the value in internal units to parsecs.- Parameters:
iu
- The value in internal units.- Returns:
- The value in parsecs.
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internal_to_pc
double[] internal_to_pc(double[] iu) Converts the array in internal units to parsecs.- Parameters:
iu
- The array in internal units.- Returns:
- The array in parsecs.
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m_to_internal
double m_to_internal(double m) Converts the metres to internal units.- Parameters:
m
- The value in metres.- Returns:
- The value in internal units.
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km_to_internal
double km_to_internal(double km) Converts the kilometres to internal units.- Parameters:
km
- The value in kilometers.- Returns:
- The value in internal units.
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pc_to_internal
double pc_to_internal(double pc) Converts the parsecs to internal units.- Parameters:
pc
- The value in parsecs.- Returns:
- The value in internal units.
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print
Print text using the internal logging system.- Parameters:
msg
- The message.
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log
Print text using the internal logging system.- Parameters:
msg
- The message.
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error
Log an error using the internal logging system.- Parameters:
msg
- The error message.
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quit
void quit()Initiate the quit action to terminate the program. This call causes Gaia Sky to exit.
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