Class LoadingGui
java.lang.Object
gaiasky.gui.main.AbstractGui
gaiasky.gui.main.LoadingGui
Interface that displays when Gaia Sky is loading assets and catalogs.
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected com.badlogic.gdx.scenes.scene2d.ui.Tableprotected com.badlogic.gdx.scenes.scene2d.ui.Tableprotected com.badlogic.gdx.scenes.scene2d.ui.Stackprotected com.badlogic.gdx.scenes.scene2d.ui.TableFields inherited from class AbstractGui
backBufferHeight, backBufferWidth, graphics, interfaces, lock, name, POOLS, skin, stage, unitsPerPixel, vrModifier and TypeFieldDescriptionprotected intprotected intprotected com.badlogic.gdx.GraphicsGraphics instance.protected com.badlogic.gdx.utils.Array<IGuiInterface> The GUI interfaces, if any.protected final ObjectLock for sync.protected StringThe name of this GUI.static final com.badlogic.gdx.utils.PoolManagerprotected com.badlogic.gdx.scenes.scene2d.ui.SkinThe skin to use.protected com.badlogic.gdx.scenes.scene2d.StageThe user interface stage.protected floatUnits per pixel, 1/uiScale.protected booleanWhether we're in VR mode. -
Constructor Summary
ConstructorsConstructorDescriptionLoadingGui(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.Graphics graphics, Float unitsPerPixel, Boolean vr) -
Method Summary
Modifier and TypeMethodDescriptionvoiddoneLoading(com.badlogic.gdx.assets.AssetManager assetManager) Hook that runs after the assets have been loaded.voidinitialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb) Initializes the GUI, adding all the resources to the asset manager queue for loadingvoidEvent notification call.voidAdds the already created GUI objects to the stage.voidrender(int rw, int rh) Renders this GUIvoidupdate(double dt) Updates the GUIMethods inherited from class AbstractGui
cancelTouchFocus, clearScreen, dispose, findActor, getBackBufferHeight, getBackBufferWidth, getGuiStage, getName, getUnitsPerPixel, isVR, mustDraw, resize, resizeImmediate, setBackBufferSize, setVisibilityToggles, setVR, updateUnitsPerPixelModifier and TypeMethodDescriptionbooleanRemoves the focus from this GUI and returns true if the focus was in the GUI, false otherwise.protected voidvoiddispose()com.badlogic.gdx.scenes.scene2d.ActorReturns the first actor found with the specified name.intintcom.badlogic.gdx.scenes.scene2d.StageReturns the stagegetName()floatGets the units per pixel of this GUI.booleanisVR()Returns whether this GUI is a VR gui.booleanmustDraw()Returns whether this GUI must be drawn or notvoidresize(int width, int height) Resizes this GUI to the given values at the end of the current loopvoidresizeImmediate(int width, int height) Resizes without waiting for the current loop to finishvoidsetBackBufferSize(int width, int height) Sets the back buffer size.voidsetVisibilityToggles(ComponentTypes.ComponentType[] entities, ComponentTypes visible) Sets the visibility state of the component entitiesvoidsetVR(boolean vr) Whether this GUI is to be used in VR modebooleanupdateUnitsPerPixel(float upp) Updates the units-per-pixel value of this GUI.
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Field Details
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notificationsInterface
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stack
protected com.badlogic.gdx.scenes.scene2d.ui.Stack stack -
topLeft
protected com.badlogic.gdx.scenes.scene2d.ui.Table topLeft -
bottomMiddle
protected com.badlogic.gdx.scenes.scene2d.ui.Table bottomMiddle -
screenMode
protected com.badlogic.gdx.scenes.scene2d.ui.Table screenMode
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Constructor Details
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LoadingGui
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Method Details
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initialize
public void initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb) Description copied from interface:IGuiInitializes the GUI, adding all the resources to the asset manager queue for loading- Parameters:
assetManager- The asset manager to load the resources withsb- The sprite batch to use for this GUI's stage
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render
public void render(int rw, int rh) Description copied from interface:IGuiRenders this GUI- Specified by:
renderin interfaceIGui- Overrides:
renderin classAbstractGui- Parameters:
rw- The render widthrh- The render height
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update
public void update(double dt) Description copied from interface:IGuiUpdates the GUI- Specified by:
updatein interfaceIGui- Overrides:
updatein classAbstractGui- Parameters:
dt- Time in seconds since the last frame
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doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager) Description copied from interface:IGuiHook that runs after the assets have been loaded. Completes the initialization process- Parameters:
assetManager- The asset manager
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rebuildGui
public void rebuildGui()Description copied from class:AbstractGuiAdds the already created GUI objects to the stage.- Specified by:
rebuildGuiin classAbstractGui
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notify
Description copied from interface:IObserverEvent notification call.- Specified by:
notifyin interfaceIObserver- Overrides:
notifyin classAbstractGui- Parameters:
event- The event type.source- The source object, if any.data- The data associated with this event.
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