Class StereoGui
java.lang.Object
gaiasky.gui.main.AbstractGui
gaiasky.gui.main.StereoGui
User interface in stereographic mode.
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected com.badlogic.gdx.scenes.scene2d.ui.Buttonprotected com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroupprotected CustomInterfaceprotected OwnSliderResetprotected DecimalFormatprotected NotificationsInterfaceprotected NotificationsInterfaceprotected OwnSelectBox<ComboBoxBean<Settings.StereoProfile>> Fields inherited from class AbstractGui
backBufferHeight, backBufferWidth, graphics, interfaces, lock, name, POOLS, stage, unitsPerPixel, vrModifier and TypeFieldDescriptionprotected intprotected intprotected com.badlogic.gdx.GraphicsGraphics instance.protected com.badlogic.gdx.utils.Array<IGuiInterface> The GUI interfaces, if any.protected final ObjectLock for sync.protected StringThe name of this GUI.static final com.badlogic.gdx.utils.PoolManagerprotected com.badlogic.gdx.scenes.scene2d.StageThe user interface stage.protected floatUnits per pixel, 1/uiScale.protected booleanWhether we're in VR mode. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanRemoves the focus from this Gui and returns true if the focus was in the GUI, false otherwise.voiddoneLoading(com.badlogic.gdx.assets.AssetManager assetManager) Constructs the interfacevoidinitialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb) Initializes the GUI, adding all the resources to the asset manager queue for loadingvoidEvent notification call.protected voidAdds the already created GUI objects to the stage.voidupdate(double dt) Updates the GUIMethods inherited from class AbstractGui
clearScreen, dispose, findActor, getBackBufferHeight, getBackBufferWidth, getGuiStage, getName, getUnitsPerPixel, isVR, mustDraw, render, resize, resizeImmediate, setBackBufferSize, setVisibilityToggles, setVR, updateUnitsPerPixelModifier and TypeMethodDescriptionprotected voidvoiddispose()com.badlogic.gdx.scenes.scene2d.ActorReturns the first actor found with the specified name.intintcom.badlogic.gdx.scenes.scene2d.StageReturns the stagegetName()floatGets the units per pixel of this GUI.booleanisVR()Returns whether this GUI is a VR gui.booleanmustDraw()Returns whether this GUI must be drawn or notvoidrender(int rw, int rh) Renders this GUIvoidresize(int width, int height) Resizes this GUI to the given values at the end of the current loopvoidresizeImmediate(int width, int height) Resizes without waiting for the current loop to finishvoidsetBackBufferSize(int width, int height) Sets the back buffer size.voidsetVisibilityToggles(ComponentTypes.ComponentType[] entities, ComponentTypes visible) Sets the visibility state of the component entitiesvoidsetVR(boolean vr) Whether this GUI is to be used in VR modebooleanupdateUnitsPerPixel(float upp) Updates the units-per-pixel value of this GUI.
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Field Details
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notificationsOne
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notificationsTwo
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bottomLayout
protected com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup bottomLayout -
profile
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backButton
protected com.badlogic.gdx.scenes.scene2d.ui.Button backButton -
k
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customInterface
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nf
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Constructor Details
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StereoGui
public StereoGui(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.Graphics graphics, Float unitsPerPixel)
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Method Details
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initialize
public void initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb) Description copied from interface:IGuiInitializes the GUI, adding all the resources to the asset manager queue for loading- Parameters:
assetManager- The asset manager to load the resources withsb- The sprite batch to use for this GUI's stage
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doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager) Constructs the interface- Parameters:
assetManager- The asset manager
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rebuildGui
protected void rebuildGui()Description copied from class:AbstractGuiAdds the already created GUI objects to the stage.- Specified by:
rebuildGuiin classAbstractGui
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cancelTouchFocus
public boolean cancelTouchFocus()Removes the focus from this Gui and returns true if the focus was in the GUI, false otherwise.- Specified by:
cancelTouchFocusin interfaceIGui- Overrides:
cancelTouchFocusin classAbstractGui- Returns:
- true if the focus was in the GUI, false otherwise.
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update
public void update(double dt) Description copied from interface:IGuiUpdates the GUI- Specified by:
updatein interfaceIGui- Overrides:
updatein classAbstractGui- Parameters:
dt- Time in seconds since the last frame
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notify
Description copied from interface:IObserverEvent notification call.- Specified by:
notifyin interfaceIObserver- Overrides:
notifyin classAbstractGui- Parameters:
event- The event type.source- The source object, if any.data- The data associated with this event.
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