content
protected com.badlogic.gdx.scenes.scene2d.ui.Table content
com.badlogic.gdx.scenes.scene2d.utils.Cullable
, com.badlogic.gdx.scenes.scene2d.utils.Layout
AboutWindow
, AddShapeDialog
, ArchiveViewWindow
, BookmarkNameDialog
, DataInfoWindow
, DataLocationCheckWindow
, DatasetFiltersWindow
, DatasetInfoWindow
, DatasetLoadDialog
, DatasetManagerWindow
, DatasetTransformsWindow
, DatasetVisualSettingsWindow
, DateDialog
, FileChooser
, FileNameWindow
, GamepadConfigWindow
, IndividualVisibilityWindow
, KeyframePreferencesWindow
, KeyframesWindow
, LandAtWindow
, LogWindow
, MemInfoWindow
, MinimapWindow
, NewBookmarkFolderDialog
, PreferencesWindow
, ProceduralGenerationWindow
, QuitWindow
, ReleaseNotesWindow
, SearchDialog
, SlaveConfigWindow
, TextureWindow
, UpdatePopup
com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect
com.badlogic.gdx.scenes.scene2d.ui.TextButton
protected Runnable
protected Set<com.badlogic.gdx.controllers.ControllerListener>
protected Set<AbstractMouseKbdListener>
protected com.badlogic.gdx.scenes.scene2d.ui.Table
protected com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
com.badlogic.gdx.scenes.scene2d.ui.TextButton
protected Runnable
protected Runnable
protected com.badlogic.gdx.scenes.scene2d.ui.Table
protected boolean
protected boolean
protected boolean
protected boolean
protected AbstractGamepadListener
protected com.badlogic.gdx.scenes.scene2d.InputListener
protected float
protected float
protected GenericDialog
protected boolean
protected AbstractMouseKbdListener
protected static float
protected static float
protected static float
protected static float
protected com.badlogic.gdx.utils.Array<OwnScrollPane>
protected int
protected final com.badlogic.gdx.scenes.scene2d.ui.Skin
protected final com.badlogic.gdx.scenes.scene2d.Stage
protected com.badlogic.gdx.utils.Array<com.badlogic.gdx.scenes.scene2d.ui.Button>
protected com.badlogic.gdx.utils.Array<com.badlogic.gdx.scenes.scene2d.Group>
protected com.badlogic.gdx.scenes.scene2d.ui.Stack
collapseSpeed
backgroundBottom, backgroundLeft, backgroundRight, backgroundTop, debugActorColor, debugCellColor, debugTableColor
GenericDialog(String title,
com.badlogic.gdx.scenes.scene2d.ui.Skin skin,
com.badlogic.gdx.scenes.scene2d.Stage stage)
protected abstract boolean
accept()
void
act(float delta)
void
void
addSeparator(int colSpan)
protected void
addTabContent(com.badlogic.gdx.scenes.scene2d.Group tabContent)
protected abstract void
build()
void
protected abstract void
cancel()
boolean
boolean
abstract void
dispose()
protected void
enableComponents(boolean enabled,
com.badlogic.gdx.scenes.scene2d.utils.Disableable... components)
void
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.Table
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.Table
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.Stage
getStage()
com.badlogic.gdx.utils.Array<com.badlogic.gdx.scenes.scene2d.ui.Button>
boolean
boolean
boolean
void
hide()
void
hide(com.badlogic.gdx.scenes.scene2d.Action action)
protected void
void
setAcceptButtonColor(com.badlogic.gdx.graphics.Color col)
void
setAcceptButtonStyle(String style)
void
void
setAcceptText(String acceptText)
void
setCancelButtonColors(com.badlogic.gdx.graphics.Color textColor,
com.badlogic.gdx.graphics.Color buttonColor)
void
setCancelButtonStyle(String style)
void
void
setCancelText(String cancelText)
void
void
void
setModal(boolean modal)
protected void
show(com.badlogic.gdx.scenes.scene2d.Stage stage)
Packs
the dialog and adds it to the stage, centered with
default fadeIn action.show(com.badlogic.gdx.scenes.scene2d.Stage stage,
float x,
float y)
Packs
the dialog and adds it to the stage at the specified position.show(com.badlogic.gdx.scenes.scene2d.Stage stage,
com.badlogic.gdx.scenes.scene2d.Action action)
Packs
the dialog and adds it to the stage with custom
action which can be null for instant show.protected void
showDialogHook(com.badlogic.gdx.scenes.scene2d.Stage stage)
boolean
tabLeft()
boolean
tabRight()
void
touch()
static void
collapse, collapseInstant, drawBackground, expand, expandInstant, getHeight, getMaxHeight, getMaxWidth, getPrefHeight, getPrefWidth, getWidth, isCollapsed, isCollapsible, pack, setCollapsible, setResizable, toggleCollapsed
draw, drawStageBackground, getStyle, getTitleLabel, getTitleTable, hg, hit, isDragging, isModal, isMovable, isResizable, keepWithinStage, setKeepWithinStage, setMovable, setResizable, setResizeBorder, setStyle
add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, clip, clip, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, removeActorAt, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, top
childrenChanged, invalidateHierarchy, needsLayout, setFillParent, setLayoutEnabled, sizeChanged, validate
addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, clear, clearChildren, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toString
addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getTop, getTouchable, getUserObject, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
tabContent
- The contents.setModal
in class CollapsibleWindow
Packs
the dialog and adds it to the stage with custom
action which can be null for instant show.Packs
the dialog and adds it to the stage, centered with
default fadeIn action.Packs
the dialog and adds it to the stage at the specified position.colSpan
- The column span to use.r
- The listener.r
- The listener.r
- The listener.enabled
- The state to set.components
- The components to enable or disable.act
in class CollapsibleWindow
getStage
in class com.badlogic.gdx.scenes.scene2d.Actor