Class AnaglyphEffect

java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.AnaglyphEffect
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class AnaglyphEffect extends PostProcessorEffect
  • Constructor Details

    • AnaglyphEffect

      public AnaglyphEffect(com.badlogic.gdx.graphics.Color left, com.badlogic.gdx.graphics.Color right)
  • Method Details

    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • setTextureLeft

      public void setTextureLeft(com.badlogic.gdx.graphics.Texture tex)
    • setTextureRight

      public void setTextureRight(com.badlogic.gdx.graphics.Texture tex)
    • updateShaders

      public void updateShaders()
      Description copied from class: PostProcessorEffect
      Re-compiles the shaders of all filters in this effect.
      Overrides:
      updateShaders in class PostProcessorEffect
    • setCustomColorLeft

      public void setCustomColorLeft(com.badlogic.gdx.graphics.Color c)
    • setCustomColorRight

      public void setCustomColorRight(com.badlogic.gdx.graphics.Color c)
    • setAnaglyphMode

      public void setAnaglyphMode(int mode)
      Sets the Anaglyph mode. See Settings.StereoProfile.
      Parameters:
      mode - The mode.
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer full, GaiaSkyFrameBuffer half)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect