Class Bloom
java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.Bloom
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Nested Class Summary
Nested Classes -
Field Summary
Fields inherited from class PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVRModifier and TypeFieldDescriptionprotected com.badlogic.gdx.utils.Array<com.badlogic.gdx.utils.Disposable> Array of disposables.protected booleanprotected booleanprotected booleanprotected boolean -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidenableBlending(int sfactor, int dfactor) floatintfloatvoidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer full, GaiaSkyFrameBuffer half) Concrete objects shall implement its own rendering, given the source and destination buffers.voidsetBaseIntensity(float intensity) voidsetBaseSaturation(float saturation) voidsetBloomIntesnity(float intensity) voidsetBloomSaturation(float saturation) voidsetBlurAmount(float amount) voidsetBlurPasses(int passes) voidvoidsetThreshold(float threshold) Methods inherited from class PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions, updateShadersModifier and TypeMethodDescriptionvoiddispose()Default implementation uses the resources in the disposables list.booleanWhether this effect is enabled and should be processed.booleanbooleanprotected voidrestoreViewport(com.badlogic.gdx.graphics.glutils.FrameBuffer dest) Convenience method to forward the call to the PostProcessor object while still being a non-publicly accessible method.voidsetEnabled(boolean enabled) Sets this effect enabled or not.voidsetEnabledInCubemap(boolean enabled) voidsetEnabledInVR(boolean enabled) voidsetEnabledOptions(boolean enabledInCubemap, boolean enabledInVR) voidRe-compiles the shaders of all filters in this effect.
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Constructor Details
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Bloom
public Bloom(int fboWidth, int fboHeight)
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Method Details
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setBaseIntensity
public void setBaseIntensity(float intensity) -
setBaseSaturation
public void setBaseSaturation(float saturation) -
setBloomIntesnity
public void setBloomIntesnity(float intensity) -
setBloomSaturation
public void setBloomSaturation(float saturation) -
enableBlending
public void enableBlending(int sfactor, int dfactor) -
disableBlending
public void disableBlending() -
getThreshold
public float getThreshold() -
setThreshold
public void setThreshold(float threshold) -
getBlurType
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setBlurType
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getBlurPasses
public int getBlurPasses() -
setBlurPasses
public void setBlurPasses(int passes) -
getBlurAmount
public float getBlurAmount() -
setBlurAmount
public void setBlurAmount(float amount) -
render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer full, GaiaSkyFrameBuffer half) Description copied from class:PostProcessorEffectConcrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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rebind
public void rebind()Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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