Class CrtMonitor
java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.CrtMonitor
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Field Summary
Fields inherited from class PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR -
Constructor Summary
ConstructorsConstructorDescriptionCrtMonitor(int fboWidth, int fboHeight, boolean barrelDistortion, boolean performBlur, CrtScreenFilter.RgbMode mode, int effectsSupport) -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidenableBlending(int sFactor, int dFactor) com.badlogic.gdx.math.Vector2floatcom.badlogic.gdx.graphics.ColorgetTint()floatgetZoom()voidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.voidsetChromaticDispersion(float redCyan, float blueYellow) voidsetChromaticDispersionBY(float blueYellow) voidsetChromaticDispersionRC(float redCyan) voidsetColorOffset(float offset) voidsetDistortion(float distortion) voidvoidsetTime(float elapsedSecs) voidsetTint(float r, float g, float b) voidsetTint(com.badlogic.gdx.graphics.Color tint) voidsetZoom(float zoom) Methods inherited from class PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions, updateShaders
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Constructor Details
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CrtMonitor
public CrtMonitor(int fboWidth, int fboHeight, boolean barrelDistortion, boolean performBlur, CrtScreenFilter.RgbMode mode, int effectsSupport)
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Method Details
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enableBlending
public void enableBlending(int sFactor, int dFactor) -
disableBlending
public void disableBlending() -
setTime
public void setTime(float elapsedSecs) -
setColorOffset
public void setColorOffset(float offset) -
setChromaticDispersion
public void setChromaticDispersion(float redCyan, float blueYellow) -
setChromaticDispersionRC
public void setChromaticDispersionRC(float redCyan) -
setChromaticDispersionBY
public void setChromaticDispersionBY(float blueYellow) -
setTint
public void setTint(float r, float g, float b) -
setDistortion
public void setDistortion(float distortion) -
getCombinePass
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getOffset
public float getOffset() -
getChromaticDispersion
public com.badlogic.gdx.math.Vector2 getChromaticDispersion() -
getZoom
public float getZoom() -
setZoom
public void setZoom(float zoom) -
getTint
public com.badlogic.gdx.graphics.Color getTint() -
setTint
public void setTint(com.badlogic.gdx.graphics.Color tint) -
getRgbMode
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setRgbMode
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rebind
public void rebind()Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffectConcrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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