Class CubmeapProjectionEffect
java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.CubmeapProjectionEffect
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com.badlogic.gdx.utils.Disposable
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Nested Class Summary
Nested Classes -
Field Summary
Fields inherited from class PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfloatfloatfloatvoidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.voidsetCelestialSphereIndexOfRefraction(float ior) voidsetPlanetariumAngle(float angle) voidsetPlanetariumAperture(float ap) voidvoidsetSides(com.badlogic.gdx.graphics.glutils.FrameBuffer xpositive, com.badlogic.gdx.graphics.glutils.FrameBuffer xnegative, com.badlogic.gdx.graphics.glutils.FrameBuffer ypositive, com.badlogic.gdx.graphics.glutils.FrameBuffer ynegative, com.badlogic.gdx.graphics.glutils.FrameBuffer zpositive, com.badlogic.gdx.graphics.glutils.FrameBuffer znegative) voidsetViewportSize(float w, float h) Methods inherited from class PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions, updateShaders
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Constructor Details
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CubmeapProjectionEffect
public CubmeapProjectionEffect(float w, float h)
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Method Details
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rebind
public void rebind()Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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setSides
public void setSides(com.badlogic.gdx.graphics.glutils.FrameBuffer xpositive, com.badlogic.gdx.graphics.glutils.FrameBuffer xnegative, com.badlogic.gdx.graphics.glutils.FrameBuffer ypositive, com.badlogic.gdx.graphics.glutils.FrameBuffer ynegative, com.badlogic.gdx.graphics.glutils.FrameBuffer zpositive, com.badlogic.gdx.graphics.glutils.FrameBuffer znegative) -
setViewportSize
public void setViewportSize(float w, float h) -
getPlanetariumAngle
public float getPlanetariumAngle() -
setPlanetariumAngle
public void setPlanetariumAngle(float angle) -
getPlanetariumAperture
public float getPlanetariumAperture() -
setPlanetariumAperture
public void setPlanetariumAperture(float ap) -
getCelestialSphereIndexOfRefraction
public float getCelestialSphereIndexOfRefraction() -
setCelestialSphereIndexOfRefraction
public void setCelestialSphereIndexOfRefraction(float ior) -
render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffectConcrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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getProjection
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setProjection
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