Class LightScattering
java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.LightScattering
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
-
Nested Class Summary
Nested Classes -
Field Summary
Fields inherited from class PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidenableBlending(int sfactor, int dfactor) floatfloatfloatgetBias()intintfloatintfloatfloatbooleanvoidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.voidsetBaseIntesity(float intensity) voidsetBaseSaturation(float saturation) voidsetBias(float b) voidsetBlurAmount(float amount) voidsetBlurPasses(int passes) voidvoidsetDecay(float decay) voidsetDensity(float density) voidsetLightPositions(int nLights, float[] vec) Sets the positions of the 10 lights in [0..1] in both coordinatesvoidsetLightViewAngles(float[] vec) voidsetNumSamples(int numSamples) voidsetScatteringIntesity(float intensity) voidsetScatteringSaturation(float saturation) voidsetSettings(LightScattering.Settings settings) voidsetWeight(float weight) Methods inherited from class PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions, updateShaders
-
Constructor Details
-
LightScattering
public LightScattering(int fboWidth, int fboHeight)
-
-
Method Details
-
setLightPositions
public void setLightPositions(int nLights, float[] vec) Sets the positions of the 10 lights in [0..1] in both coordinates -
setLightViewAngles
public void setLightViewAngles(float[] vec) -
setBaseIntesity
public void setBaseIntesity(float intensity) -
setScatteringIntesity
public void setScatteringIntesity(float intensity) -
enableBlending
public void enableBlending(int sfactor, int dfactor) -
disableBlending
public void disableBlending() -
setDecay
public void setDecay(float decay) -
setDensity
public void setDensity(float density) -
setWeight
public void setWeight(float weight) -
setNumSamples
public void setNumSamples(int numSamples) -
getBias
public float getBias() -
setBias
public void setBias(float b) -
getBaseIntensity
public float getBaseIntensity() -
getBaseSaturation
public float getBaseSaturation() -
setBaseSaturation
public void setBaseSaturation(float saturation) -
getScatteringIntensity
public float getScatteringIntensity() -
getScatteringSaturation
public float getScatteringSaturation() -
setScatteringSaturation
public void setScatteringSaturation(float saturation) -
isBlendingEnabled
public boolean isBlendingEnabled() -
getBlendingSourceFactor
public int getBlendingSourceFactor() -
getBlendingDestFactor
public int getBlendingDestFactor() -
getBlurType
-
setBlurType
-
getSettings
-
setSettings
-
getBlurPasses
public int getBlurPasses() -
setBlurPasses
public void setBlurPasses(int passes) -
getBlurAmount
public float getBlurAmount() -
setBlurAmount
public void setBlurAmount(float amount) -
render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffectConcrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
-
rebind
public void rebind()Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
-