Class PseudoLensFlare
java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.PseudoLensFlare
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com.badlogic.gdx.utils.Disposable
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Nested Class Summary
Nested Classes -
Field Summary
Fields inherited from class PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidenableBlending(int sfactor, int dfactor) floatfloatfloatgetBias()intintfloatintfloatfloatintbooleanvoidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.voidsetBaseIntensity(float intensity) voidsetBaseSaturation(float saturation) voidsetBias(float b) voidsetBlurAmount(float amount) voidsetBlurPasses(int passes) voidvoidsetFlareIntensity(float intensity) voidsetFlareSaturation(float saturation) voidsetGhosts(int ghosts) voidsetHaloWidth(float haloWidth) voidsetLensColorTexture(com.badlogic.gdx.graphics.Texture tex) voidsetLensDirtTexture(com.badlogic.gdx.graphics.Texture tex) voidsetLensStarburstTexture(com.badlogic.gdx.graphics.Texture tex) voidsetSettings(PseudoLensFlare.Settings settings) voidsetStarburstOffset(float offset) Methods inherited from class PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions, updateShaders
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Constructor Details
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PseudoLensFlare
public PseudoLensFlare(int fboWidth, int fboHeight)
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Method Details
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setBaseIntensity
public void setBaseIntensity(float intensity) -
setFlareIntensity
public void setFlareIntensity(float intensity) -
setHaloWidth
public void setHaloWidth(float haloWidth) -
setLensColorTexture
public void setLensColorTexture(com.badlogic.gdx.graphics.Texture tex) -
setLensDirtTexture
public void setLensDirtTexture(com.badlogic.gdx.graphics.Texture tex) -
setLensStarburstTexture
public void setLensStarburstTexture(com.badlogic.gdx.graphics.Texture tex) -
setStarburstOffset
public void setStarburstOffset(float offset) -
enableBlending
public void enableBlending(int sfactor, int dfactor) -
disableBlending
public void disableBlending() -
getBias
public float getBias() -
setBias
public void setBias(float b) -
getBaseIntensity
public float getBaseIntensity() -
getBaseSaturation
public float getBaseSaturation() -
setBaseSaturation
public void setBaseSaturation(float saturation) -
getFlareIntensity
public float getFlareIntensity() -
getFlareSaturation
public float getFlareSaturation() -
setFlareSaturation
public void setFlareSaturation(float saturation) -
getGhosts
public int getGhosts() -
setGhosts
public void setGhosts(int ghosts) -
isBlendingEnabled
public boolean isBlendingEnabled() -
getBlendingSourceFactor
public int getBlendingSourceFactor() -
getBlendingDestFactor
public int getBlendingDestFactor() -
getBlurType
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setBlurType
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getSettings
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setSettings
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getBlurPasses
public int getBlurPasses() -
setBlurPasses
public void setBlurPasses(int passes) -
getBlurAmount
public float getBlurAmount() -
setBlurAmount
public void setBlurAmount(float amount) -
render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffectConcrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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rebind
public void rebind()Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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