Class RaymarchObject
java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.RaymarchObject
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
A ray-marching shader to render an object or effect using ray-marching.
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Field Summary
Fields inherited from class PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR -
Constructor Summary
ConstructorsConstructorDescriptionRaymarchObject(String fragmentShader, float viewportWidth, float viewportHeight) RaymarchObject(String fragmentShader, int viewportWidth, int viewportHeight) -
Method Summary
Modifier and TypeMethodDescriptionvoidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.voidsetAdditional(float[] additional) voidsetAdditional(float a, float b, float c, float d) voidsetAdditional(int index, float value) voidsetAdditionalTexture(com.badlogic.gdx.graphics.Texture tex) voidsetCombined(com.badlogic.gdx.math.Matrix4 viewProjection) voidsetFrustumCorners(com.badlogic.gdx.math.Matrix4 frustumCorners) voidsetPos(com.badlogic.gdx.math.Vector3 pos) voidsetSize(float size) voidsetTime(float seconds) voidsetView(com.badlogic.gdx.math.Matrix4 view) voidsetViewportSize(int width, int height) voidsetZfarK(float zfar, float k) voidRe-compiles the shaders of all filters in this effect.Methods inherited from class PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions
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Constructor Details
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RaymarchObject
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RaymarchObject
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Method Details
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setViewportSize
public void setViewportSize(int width, int height) -
setFrustumCorners
public void setFrustumCorners(com.badlogic.gdx.math.Matrix4 frustumCorners) -
setView
public void setView(com.badlogic.gdx.math.Matrix4 view) -
setCombined
public void setCombined(com.badlogic.gdx.math.Matrix4 viewProjection) -
setPos
public void setPos(com.badlogic.gdx.math.Vector3 pos) -
setTime
public void setTime(float seconds) -
setSize
public void setSize(float size) -
setZfarK
public void setZfarK(float zfar, float k) -
setAdditionalTexture
public void setAdditionalTexture(com.badlogic.gdx.graphics.Texture tex) -
setAdditional
public void setAdditional(float[] additional) -
setAdditional
public void setAdditional(float a, float b, float c, float d) -
setAdditional
public void setAdditional(int index, float value) -
updateShaders
public void updateShaders()Description copied from class:PostProcessorEffectRe-compiles the shaders of all filters in this effect.- Overrides:
updateShadersin classPostProcessorEffect
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rebind
public void rebind()Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffectConcrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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