Class SSR
java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.SSR
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Field Summary
Fields inherited from class PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.voidsetCombined(com.badlogic.gdx.math.Matrix4 combined) voidsetFrustumCorners(com.badlogic.gdx.math.Matrix4 frustumCorners) voidsetProjection(com.badlogic.gdx.math.Matrix4 proj) voidsetTexture1(com.badlogic.gdx.graphics.Texture tex) voidsetTexture2(com.badlogic.gdx.graphics.Texture tex) voidsetTexture3(com.badlogic.gdx.graphics.Texture tex) voidsetView(com.badlogic.gdx.math.Matrix4 view) voidsetZfarK(float zfar, float k) Methods inherited from class PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions, updateShaders
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Constructor Details
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SSR
public SSR()
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Method Details
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setFrustumCorners
public void setFrustumCorners(com.badlogic.gdx.math.Matrix4 frustumCorners) -
setCombined
public void setCombined(com.badlogic.gdx.math.Matrix4 combined) -
setProjection
public void setProjection(com.badlogic.gdx.math.Matrix4 proj) -
setView
public void setView(com.badlogic.gdx.math.Matrix4 view) -
setZfarK
public void setZfarK(float zfar, float k) -
setTexture1
public void setTexture1(com.badlogic.gdx.graphics.Texture tex) -
setTexture2
public void setTexture2(com.badlogic.gdx.graphics.Texture tex) -
setTexture3
public void setTexture3(com.badlogic.gdx.graphics.Texture tex) -
rebind
public void rebind()Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffectConcrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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