Class Vignette
java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.Vignette
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Field Summary
Fields inherited from class PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanfloatfloatfloatfloatfloatcom.badlogic.gdx.graphics.TexturegetLut()intgetLutIndexVal(int index) floatfloatfloatbooleanvoidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.voidsetCenter(float x, float y) Specify the center, in screen coordinates.voidsetCoords(float x, float y) voidsetIntensity(float intensity) voidsetLutIndexOffset(float value) voidsetLutIndexVal(int index, int value) voidsetLutIntensity(float value) voidsetLutTexture(com.badlogic.gdx.graphics.Texture texture) voidsetSaturation(float saturation) voidsetSaturationMul(float saturationMul) voidsetX(float x) voidsetY(float y) Methods inherited from class PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions, updateShaders
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Constructor Details
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Vignette
public Vignette(int viewportWidth, int viewportHeight, boolean controlSaturation)
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Method Details
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doesSaturationControl
public boolean doesSaturationControl() -
setCoords
public void setCoords(float x, float y) -
setX
public void setX(float x) -
setY
public void setY(float y) -
setLutTexture
public void setLutTexture(com.badlogic.gdx.graphics.Texture texture) -
setLutIndexVal
public void setLutIndexVal(int index, int value) -
setLutIndexOffset
public void setLutIndexOffset(float value) -
setCenter
public void setCenter(float x, float y) Specify the center, in screen coordinates. -
getIntensity
public float getIntensity() -
setIntensity
public void setIntensity(float intensity) -
getLutIntensity
public float getLutIntensity() -
setLutIntensity
public void setLutIntensity(float value) -
getLutIndexVal
public int getLutIndexVal(int index) -
getLut
public com.badlogic.gdx.graphics.Texture getLut() -
getCenterX
public float getCenterX() -
getCenterY
public float getCenterY() -
getCoordsX
public float getCoordsX() -
getCoordsY
public float getCoordsY() -
getSaturation
public float getSaturation() -
setSaturation
public void setSaturation(float saturation) -
getSaturationMul
public float getSaturationMul() -
setSaturationMul
public void setSaturationMul(float saturationMul) -
isGradientMappingEnabled
public boolean isGradientMappingEnabled() -
rebind
public void rebind()Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffectConcrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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