Class Zoomer
java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.Zoomer
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Field Summary
Fields inherited from class PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVRModifier and TypeFieldDescriptionprotected com.badlogic.gdx.utils.Array<com.badlogic.gdx.utils.Disposable> Array of disposables.protected booleanprotected booleanprotected booleanprotected boolean -
Constructor Summary
ConstructorsConstructorDescriptionZoomer(int viewportWidth, int viewportHeight) Creating a Zoomer without any parameter will use plain simple zoomingZoomer(int viewportWidth, int viewportHeight, RadialBlurFilter.Quality quality) Creating a Zoomer specifying the radial blur quality will enable radial blur -
Method Summary
Modifier and TypeMethodDescriptionfloatfloatfloatfloatgetZoom()voidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer full, GaiaSkyFrameBuffer half) Concrete objects shall implement its own rendering, given the source and destination buffers.voidsetBlurStrength(float strength) voidsetOrigin(float x, float y) Specify the zoom origin, in screen coordinates.voidsetOrigin(com.badlogic.gdx.math.Vector2 o) Specify the zoom origin, in screen coordinates.voidsetZoom(float zoom) Methods inherited from class PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions, updateShadersModifier and TypeMethodDescriptionvoiddispose()Default implementation uses the resources in the disposables list.booleanWhether this effect is enabled and should be processed.booleanbooleanprotected voidrestoreViewport(com.badlogic.gdx.graphics.glutils.FrameBuffer dest) Convenience method to forward the call to the PostProcessor object while still being a non-publicly accessible method.voidsetEnabled(boolean enabled) Sets this effect enabled or not.voidsetEnabledInCubemap(boolean enabled) voidsetEnabledInVR(boolean enabled) voidsetEnabledOptions(boolean enabledInCubemap, boolean enabledInVR) voidRe-compiles the shaders of all filters in this effect.
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Constructor Details
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Zoomer
Creating a Zoomer specifying the radial blur quality will enable radial blur -
Zoomer
public Zoomer(int viewportWidth, int viewportHeight) Creating a Zoomer without any parameter will use plain simple zooming
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Method Details
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setOrigin
public void setOrigin(com.badlogic.gdx.math.Vector2 o) Specify the zoom origin, in screen coordinates. -
setOrigin
public void setOrigin(float x, float y) Specify the zoom origin, in screen coordinates. -
getZoom
public float getZoom() -
setZoom
public void setZoom(float zoom) -
getBlurStrength
public float getBlurStrength() -
setBlurStrength
public void setBlurStrength(float strength) -
getOriginX
public float getOriginX() -
getOriginY
public float getOriginY() -
rebind
public void rebind()Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer full, GaiaSkyFrameBuffer half) Description copied from class:PostProcessorEffectConcrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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