Class ChromaticAberrationFilter
java.lang.Object
gaiasky.render.postprocess.filters.Filter<ChromaticAberrationFilter>
gaiasky.render.postprocess.filters.ChromaticAberrationFilter
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class Filter
Filter.Parameter -
Field Summary
Fields inherited from class Filter
defines, fragmentShaderName, inputBuffer, inputTexture, outputBuffer, program, quad, u_texture0, u_texture1, u_texture2, u_texture3, vertexShaderNameModifier and TypeFieldDescriptionprotected Stringprotected Stringprotected com.badlogic.gdx.graphics.glutils.FrameBufferprotected com.badlogic.gdx.graphics.Textureprotected com.badlogic.gdx.graphics.glutils.FrameBufferprotected com.badlogic.gdx.graphics.glutils.ShaderProgramprotected static final FullscreenQuadprotected static final intprotected static final intprotected static final intprotected static final intprotected String -
Constructor Summary
ConstructorsConstructorDescriptionChromaticAberrationFilter(float amount) Creates a chromatic aberration filter with the given aberration amount. -
Method Summary
Modifier and TypeMethodDescriptionfloatprotected voidThis method will get called just before a rendering operation occurs.voidrebind()voidsetAberrationAmount(float amount) Updates the chromatic aberration amount.Methods inherited from class Filter
dispose, endParams, realRender, render, setInput, setInput, setOutput, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParamsv, setParamv, updateProgram, updateProgramModifier and TypeMethodDescriptionvoiddispose()protected voidShould be called after any one or more setParams method calls.protected voidfinal voidrender()setInput(com.badlogic.gdx.graphics.glutils.FrameBuffer input) setInput(com.badlogic.gdx.graphics.Texture input) setOutput(com.badlogic.gdx.graphics.glutils.FrameBuffer output) protected voidsetParam(Filter.Parameter param, boolean value) protected voidsetParam(Filter.Parameter param, float value) protected voidsetParam(Filter.Parameter param, int value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.graphics.Color value) protected ChromaticAberrationFiltersetParam(Filter.Parameter param, com.badlogic.gdx.math.Matrix3 value) protected ChromaticAberrationFiltersetParam(Filter.Parameter param, com.badlogic.gdx.math.Matrix4 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector2 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector3 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector4 value) protected ChromaticAberrationFiltersetParams(Filter.Parameter param, boolean value) protected ChromaticAberrationFiltersetParams(Filter.Parameter param, float value) Sets the parameter to the specified value for this filter.protected ChromaticAberrationFiltersetParams(Filter.Parameter param, int value) protected ChromaticAberrationFiltersetParams(Filter.Parameter param, com.badlogic.gdx.graphics.Color value) protected ChromaticAberrationFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Matrix3 value) protected ChromaticAberrationFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Matrix4 value) protected ChromaticAberrationFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector2 value) protected ChromaticAberrationFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector3 value) protected ChromaticAberrationFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector4 value) protected ChromaticAberrationFiltersetParamsv(Filter.Parameter param, float[] values, int offset, int length) protected ChromaticAberrationFiltersetParamv(Filter.Parameter param, float[] values, int offset, int length) voidDisposes the current shader, reloads it from disk and re-compiles it.voidupdateProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram program) Caution, disposes of the current program and updates it with the new one.
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Constructor Details
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ChromaticAberrationFilter
public ChromaticAberrationFilter(float amount) Creates a chromatic aberration filter with the given aberration amount.- Parameters:
amount- The aberration amount in [0,0.2].
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Method Details
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setAberrationAmount
public void setAberrationAmount(float amount) Updates the chromatic aberration amount.- Parameters:
amount- The aberration amount in [0,0.2].
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getAberrationAmount
public float getAberrationAmount() -
rebind
public void rebind()- Specified by:
rebindin classFilter<ChromaticAberrationFilter>
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onBeforeRender
protected void onBeforeRender()Description copied from class:FilterThis method will get called just before a rendering operation occurs.- Specified by:
onBeforeRenderin classFilter<ChromaticAberrationFilter>
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