Class GravitationalDistortionFilter
java.lang.Object
gaiasky.render.postprocess.filters.Filter<GravitationalDistortionFilter>
gaiasky.render.postprocess.filters.GravitationalDistortionFilter
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
-
Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class Filter
Filter.Parameter -
Field Summary
Fields inherited from class Filter
defines, fragmentShaderName, inputBuffer, inputTexture, outputBuffer, program, quad, u_texture0, u_texture1, u_texture2, u_texture3, vertexShaderNameModifier and TypeFieldDescriptionprotected Stringprotected Stringprotected com.badlogic.gdx.graphics.glutils.FrameBufferprotected com.badlogic.gdx.graphics.Textureprotected com.badlogic.gdx.graphics.glutils.FrameBufferprotected com.badlogic.gdx.graphics.glutils.ShaderProgramprotected static final FullscreenQuadprotected static final intprotected static final intprotected static final intprotected static final intprotected String -
Constructor Summary
ConstructorsConstructorDescriptionGravitationalDistortionFilter(int viewportWidth, int viewportHeight) GravitationalDistortionFilter(com.badlogic.gdx.math.Vector2 viewportSize) -
Method Summary
Modifier and TypeMethodDescriptionprotected voidThis method will get called just before a rendering operation occurs.voidrebind()voidsetMassPosition(float x, float y) The position of the mass that causes the distortion in pixels.voidsetViewportSize(float width, float height) Methods inherited from class Filter
dispose, endParams, realRender, render, setInput, setInput, setOutput, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParamsv, setParamv, updateProgram, updateProgramModifier and TypeMethodDescriptionvoiddispose()protected voidShould be called after any one or more setParams method calls.protected voidfinal voidrender()setInput(com.badlogic.gdx.graphics.glutils.FrameBuffer input) setInput(com.badlogic.gdx.graphics.Texture input) setOutput(com.badlogic.gdx.graphics.glutils.FrameBuffer output) protected voidsetParam(Filter.Parameter param, boolean value) protected voidsetParam(Filter.Parameter param, float value) protected voidsetParam(Filter.Parameter param, int value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.graphics.Color value) protected GravitationalDistortionFiltersetParam(Filter.Parameter param, com.badlogic.gdx.math.Matrix3 value) protected GravitationalDistortionFiltersetParam(Filter.Parameter param, com.badlogic.gdx.math.Matrix4 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector2 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector3 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector4 value) protected GravitationalDistortionFiltersetParams(Filter.Parameter param, boolean value) protected GravitationalDistortionFiltersetParams(Filter.Parameter param, float value) Sets the parameter to the specified value for this filter.protected GravitationalDistortionFiltersetParams(Filter.Parameter param, int value) protected GravitationalDistortionFiltersetParams(Filter.Parameter param, com.badlogic.gdx.graphics.Color value) protected GravitationalDistortionFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Matrix3 value) protected GravitationalDistortionFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Matrix4 value) protected GravitationalDistortionFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector2 value) protected GravitationalDistortionFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector3 value) protected GravitationalDistortionFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector4 value) protected GravitationalDistortionFiltersetParamsv(Filter.Parameter param, float[] values, int offset, int length) protected GravitationalDistortionFiltersetParamv(Filter.Parameter param, float[] values, int offset, int length) voidDisposes the current shader, reloads it from disk and re-compiles it.voidupdateProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram program) Caution, disposes of the current program and updates it with the new one.
-
Constructor Details
-
GravitationalDistortionFilter
public GravitationalDistortionFilter(com.badlogic.gdx.math.Vector2 viewportSize) -
GravitationalDistortionFilter
public GravitationalDistortionFilter(int viewportWidth, int viewportHeight)
-
-
Method Details
-
setViewportSize
public void setViewportSize(float width, float height) -
setMassPosition
public void setMassPosition(float x, float y) The position of the mass that causes the distortion in pixels.- Parameters:
x-y-
-
rebind
public void rebind()- Specified by:
rebindin classFilter<GravitationalDistortionFilter>
-
onBeforeRender
protected void onBeforeRender()Description copied from class:FilterThis method will get called just before a rendering operation occurs.- Specified by:
onBeforeRenderin classFilter<GravitationalDistortionFilter>
-