Class LensDirtFilter
java.lang.Object
gaiasky.render.postprocess.filters.Filter<LensDirtFilter>
gaiasky.render.postprocess.filters.LensDirtFilter
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com.badlogic.gdx.utils.Disposable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class Filter
Filter.Parameter -
Field Summary
Fields inherited from class Filter
defines, fragmentShaderName, inputBuffer, inputTexture, outputBuffer, program, quad, u_texture0, u_texture1, u_texture2, u_texture3, vertexShaderNameModifier and TypeFieldDescriptionprotected Stringprotected Stringprotected com.badlogic.gdx.graphics.glutils.FrameBufferprotected com.badlogic.gdx.graphics.Textureprotected com.badlogic.gdx.graphics.glutils.FrameBufferprotected com.badlogic.gdx.graphics.glutils.ShaderProgramprotected static final FullscreenQuadprotected static final intprotected static final intprotected static final intprotected static final intprotected String -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected voidThis method will get called just before a rendering operation occurs.voidrebind()voidsetLensDirtTexture(com.badlogic.gdx.graphics.Texture tex) voidsetLensStarburstTexture(com.badlogic.gdx.graphics.Texture tex) voidsetStarburstOffset(float offset) Methods inherited from class Filter
dispose, endParams, realRender, render, setInput, setInput, setOutput, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParamsv, setParamv, updateProgram, updateProgramModifier and TypeMethodDescriptionvoiddispose()protected voidShould be called after any one or more setParams method calls.protected voidfinal voidrender()setInput(com.badlogic.gdx.graphics.glutils.FrameBuffer input) setInput(com.badlogic.gdx.graphics.Texture input) setOutput(com.badlogic.gdx.graphics.glutils.FrameBuffer output) protected voidsetParam(Filter.Parameter param, boolean value) protected voidsetParam(Filter.Parameter param, float value) protected voidsetParam(Filter.Parameter param, int value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.graphics.Color value) protected LensDirtFiltersetParam(Filter.Parameter param, com.badlogic.gdx.math.Matrix3 value) protected LensDirtFiltersetParam(Filter.Parameter param, com.badlogic.gdx.math.Matrix4 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector2 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector3 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector4 value) protected LensDirtFiltersetParams(Filter.Parameter param, boolean value) protected LensDirtFiltersetParams(Filter.Parameter param, float value) Sets the parameter to the specified value for this filter.protected LensDirtFiltersetParams(Filter.Parameter param, int value) protected LensDirtFiltersetParams(Filter.Parameter param, com.badlogic.gdx.graphics.Color value) protected LensDirtFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Matrix3 value) protected LensDirtFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Matrix4 value) protected LensDirtFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector2 value) protected LensDirtFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector3 value) protected LensDirtFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector4 value) protected LensDirtFiltersetParamsv(Filter.Parameter param, float[] values, int offset, int length) protected LensDirtFiltersetParamv(Filter.Parameter param, float[] values, int offset, int length) voidDisposes the current shader, reloads it from disk and re-compiles it.voidupdateProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram program) Caution, disposes of the current program and updates it with the new one.
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Constructor Details
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LensDirtFilter
public LensDirtFilter()
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Method Details
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setLensDirtTexture
public void setLensDirtTexture(com.badlogic.gdx.graphics.Texture tex) -
setLensStarburstTexture
public void setLensStarburstTexture(com.badlogic.gdx.graphics.Texture tex) -
setStarburstOffset
public void setStarburstOffset(float offset) -
rebind
public void rebind()- Specified by:
rebindin classFilter<LensDirtFilter>
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onBeforeRender
protected void onBeforeRender()Description copied from class:FilterThis method will get called just before a rendering operation occurs.- Specified by:
onBeforeRenderin classFilter<LensDirtFilter>
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