Class LensFlareFilter
java.lang.Object
gaiasky.render.postprocess.filters.Filter<LensFlareFilter>
gaiasky.render.postprocess.filters.LensFlareFilter
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
-
Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class Filter
Filter.Parameter -
Field Summary
Fields inherited from class Filter
defines, fragmentShaderName, inputBuffer, inputTexture, outputBuffer, program, quad, u_texture0, u_texture1, u_texture2, u_texture3, vertexShaderNameModifier and TypeFieldDescriptionprotected Stringprotected Stringprotected com.badlogic.gdx.graphics.glutils.FrameBufferprotected com.badlogic.gdx.graphics.Textureprotected com.badlogic.gdx.graphics.glutils.FrameBufferprotected com.badlogic.gdx.graphics.glutils.ShaderProgramprotected static final FullscreenQuadprotected static final intprotected static final intprotected static final intprotected static final intprotected String -
Constructor Summary
ConstructorsConstructorDescriptionLensFlareFilter(int width, int height, float intensity, int type, boolean useLensDirt) Creates a new lens flare filter with the given parameters. -
Method Summary
Modifier and TypeMethodDescriptionprotected voidThis method will get called just before a rendering operation occurs.voidrebind()voidsetColor(float[] color) voidsetIntensity(float intensity) voidsetLightPositions(int nLights, float[] positions, float[] intensities) voidsetViewportSize(float width, float height) Methods inherited from class Filter
dispose, endParams, realRender, render, setInput, setInput, setOutput, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParamsv, setParamv, updateProgram, updateProgramModifier and TypeMethodDescriptionvoiddispose()protected voidShould be called after any one or more setParams method calls.protected voidfinal voidrender()setInput(com.badlogic.gdx.graphics.glutils.FrameBuffer input) setInput(com.badlogic.gdx.graphics.Texture input) setOutput(com.badlogic.gdx.graphics.glutils.FrameBuffer output) protected voidsetParam(Filter.Parameter param, boolean value) protected voidsetParam(Filter.Parameter param, float value) protected voidsetParam(Filter.Parameter param, int value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.graphics.Color value) protected LensFlareFiltersetParam(Filter.Parameter param, com.badlogic.gdx.math.Matrix3 value) protected LensFlareFiltersetParam(Filter.Parameter param, com.badlogic.gdx.math.Matrix4 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector2 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector3 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector4 value) protected LensFlareFiltersetParams(Filter.Parameter param, boolean value) protected LensFlareFiltersetParams(Filter.Parameter param, float value) Sets the parameter to the specified value for this filter.protected LensFlareFiltersetParams(Filter.Parameter param, int value) protected LensFlareFiltersetParams(Filter.Parameter param, com.badlogic.gdx.graphics.Color value) protected LensFlareFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Matrix3 value) protected LensFlareFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Matrix4 value) protected LensFlareFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector2 value) protected LensFlareFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector3 value) protected LensFlareFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector4 value) protected LensFlareFiltersetParamsv(Filter.Parameter param, float[] values, int offset, int length) protected LensFlareFiltersetParamv(Filter.Parameter param, float[] values, int offset, int length) voidDisposes the current shader, reloads it from disk and re-compiles it.voidupdateProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram program) Caution, disposes of the current program and updates it with the new one.
-
Constructor Details
-
LensFlareFilter
public LensFlareFilter(int width, int height, float intensity, int type, boolean useLensDirt) Creates a new lens flare filter with the given parameters.- Parameters:
width- The viewport width.height- The viewport height.intensity- The intensity of the effect.type- The type, 0 for simple, 1 for complex.
-
-
Method Details
-
setViewportSize
public void setViewportSize(float width, float height) -
setLightPositions
public void setLightPositions(int nLights, float[] positions, float[] intensities) -
setIntensity
public void setIntensity(float intensity) -
setColor
public void setColor(float[] color) -
rebind
public void rebind()- Specified by:
rebindin classFilter<LensFlareFilter>
-
onBeforeRender
protected void onBeforeRender()Description copied from class:FilterThis method will get called just before a rendering operation occurs.- Specified by:
onBeforeRenderin classFilter<LensFlareFilter>
-