Class LumaFilter
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com.badlogic.gdx.utils.Disposable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class Filter
Filter.Parameter -
Field Summary
Fields inherited from class Filter
defines, fragmentShaderName, inputBuffer, inputTexture, outputBuffer, program, quad, u_texture0, u_texture1, u_texture2, u_texture3, vertexShaderNameModifier and TypeFieldDescriptionprotected Stringprotected Stringprotected com.badlogic.gdx.graphics.glutils.FrameBufferprotected com.badlogic.gdx.graphics.Textureprotected com.badlogic.gdx.graphics.glutils.FrameBufferprotected com.badlogic.gdx.graphics.glutils.ShaderProgramprotected static final FullscreenQuadprotected static final intprotected static final intprotected static final intprotected static final intprotected String -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidvoidprotected voidThis method will get called just before a rendering operation occurs.voidrebind()voidsetImageSize(float w, float h) voidsetLodLevel(float lodLevel) voidsetTexelSize(float u, float v) Methods inherited from class Filter
dispose, endParams, realRender, render, setInput, setInput, setOutput, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParamsv, setParamv, updateProgram, updateProgramModifier and TypeMethodDescriptionvoiddispose()protected voidShould be called after any one or more setParams method calls.protected voidfinal voidrender()setInput(com.badlogic.gdx.graphics.glutils.FrameBuffer input) setInput(com.badlogic.gdx.graphics.Texture input) setOutput(com.badlogic.gdx.graphics.glutils.FrameBuffer output) protected voidsetParam(Filter.Parameter param, boolean value) protected voidsetParam(Filter.Parameter param, float value) protected voidsetParam(Filter.Parameter param, int value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.graphics.Color value) protected LumaFiltersetParam(Filter.Parameter param, com.badlogic.gdx.math.Matrix3 value) protected LumaFiltersetParam(Filter.Parameter param, com.badlogic.gdx.math.Matrix4 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector2 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector3 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector4 value) protected LumaFiltersetParams(Filter.Parameter param, boolean value) protected LumaFiltersetParams(Filter.Parameter param, float value) Sets the parameter to the specified value for this filter.protected LumaFiltersetParams(Filter.Parameter param, int value) protected LumaFiltersetParams(Filter.Parameter param, com.badlogic.gdx.graphics.Color value) protected LumaFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Matrix3 value) protected LumaFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Matrix4 value) protected LumaFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector2 value) protected LumaFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector3 value) protected LumaFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector4 value) protected LumaFiltersetParamsv(Filter.Parameter param, float[] values, int offset, int length) protected LumaFiltersetParamv(Filter.Parameter param, float[] values, int offset, int length) voidDisposes the current shader, reloads it from disk and re-compiles it.voidupdateProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram program) Caution, disposes of the current program and updates it with the new one.
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Constructor Details
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LumaFilter
public LumaFilter()
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Method Details
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enableProgramLuma
public void enableProgramLuma() -
enableProgramAvg
public void enableProgramAvg() -
enableProgramMax
public void enableProgramMax() -
setImageSize
public void setImageSize(float w, float h) -
setTexelSize
public void setTexelSize(float u, float v) -
setLodLevel
public void setLodLevel(float lodLevel) -
rebind
public void rebind()- Specified by:
rebindin classFilter<LumaFilter>
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onBeforeRender
protected void onBeforeRender()Description copied from class:FilterThis method will get called just before a rendering operation occurs.- Specified by:
onBeforeRenderin classFilter<LumaFilter>
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