Class WarpingMeshFilter
java.lang.Object
gaiasky.render.postprocess.filters.Filter<WarpingMeshFilter>
gaiasky.render.postprocess.filters.WarpingMeshFilter
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class Filter
Filter.Parameter -
Field Summary
Fields inherited from class Filter
defines, fragmentShaderName, inputBuffer, inputTexture, outputBuffer, program, quad, u_texture0, u_texture1, u_texture2, u_texture3, vertexShaderNameModifier and TypeFieldDescriptionprotected Stringprotected Stringprotected com.badlogic.gdx.graphics.glutils.FrameBufferprotected com.badlogic.gdx.graphics.Textureprotected com.badlogic.gdx.graphics.glutils.FrameBufferprotected com.badlogic.gdx.graphics.glutils.ShaderProgramprotected static final FullscreenQuadprotected static final intprotected static final intprotected static final intprotected static final intprotected String -
Constructor Summary
ConstructorsConstructorDescriptionWarpingMeshFilter(PFMData warpData, float rw, float rh) WarpingMeshFilter(PFMData warpData, com.badlogic.gdx.graphics.Texture blend) WarpingMeshFilter(WarpMeshReader.WarpMesh warpMesh, int rw, int rh) -
Method Summary
Modifier and TypeMethodDescriptionprotected voidThis method will get called just before a rendering operation occurs.protected voidvoidrebind()voidsetBlendTexture(com.badlogic.gdx.graphics.Texture tex) voidsetViewportSize(int width, int height) Methods inherited from class Filter
dispose, endParams, render, setInput, setInput, setOutput, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParam, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParams, setParamsv, setParamv, updateProgram, updateProgramModifier and TypeMethodDescriptionvoiddispose()protected voidShould be called after any one or more setParams method calls.final voidrender()setInput(com.badlogic.gdx.graphics.glutils.FrameBuffer input) setInput(com.badlogic.gdx.graphics.Texture input) setOutput(com.badlogic.gdx.graphics.glutils.FrameBuffer output) protected voidsetParam(Filter.Parameter param, boolean value) protected voidsetParam(Filter.Parameter param, float value) protected voidsetParam(Filter.Parameter param, int value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.graphics.Color value) protected WarpingMeshFiltersetParam(Filter.Parameter param, com.badlogic.gdx.math.Matrix3 value) protected WarpingMeshFiltersetParam(Filter.Parameter param, com.badlogic.gdx.math.Matrix4 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector2 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector3 value) protected voidsetParam(Filter.Parameter param, com.badlogic.gdx.math.Vector4 value) protected WarpingMeshFiltersetParams(Filter.Parameter param, boolean value) protected WarpingMeshFiltersetParams(Filter.Parameter param, float value) Sets the parameter to the specified value for this filter.protected WarpingMeshFiltersetParams(Filter.Parameter param, int value) protected WarpingMeshFiltersetParams(Filter.Parameter param, com.badlogic.gdx.graphics.Color value) protected WarpingMeshFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Matrix3 value) protected WarpingMeshFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Matrix4 value) protected WarpingMeshFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector2 value) protected WarpingMeshFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector3 value) protected WarpingMeshFiltersetParams(Filter.Parameter param, com.badlogic.gdx.math.Vector4 value) protected WarpingMeshFiltersetParamsv(Filter.Parameter param, float[] values, int offset, int length) protected WarpingMeshFiltersetParamv(Filter.Parameter param, float[] values, int offset, int length) voidDisposes the current shader, reloads it from disk and re-compiles it.voidupdateProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram program) Caution, disposes of the current program and updates it with the new one.
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Constructor Details
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WarpingMeshFilter
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WarpingMeshFilter
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WarpingMeshFilter
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Method Details
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setBlendTexture
public void setBlendTexture(com.badlogic.gdx.graphics.Texture tex) -
setViewportSize
public void setViewportSize(int width, int height) -
onBeforeRender
protected void onBeforeRender()Description copied from class:FilterThis method will get called just before a rendering operation occurs.- Specified by:
onBeforeRenderin classFilter<WarpingMeshFilter>
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rebind
public void rebind()- Specified by:
rebindin classFilter<WarpingMeshFilter>
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realRender
protected void realRender()- Overrides:
realRenderin classFilter<WarpingMeshFilter>
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