Class SingleStarQuadRenderer
java.lang.Object
gaiasky.render.system.AbstractRenderSystem
gaiasky.render.system.ImmediateModeRenderSystem
gaiasky.render.system.PointCloudRenderSystem
gaiasky.scene.system.render.draw.PointCloudQuadRenderer
gaiasky.scene.system.render.draw.SingleStarQuadRenderer
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, IObserver, IRenderSystem, Comparable<IRenderSystem>
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Nested Class Summary
Nested classes/interfaces inherited from class ImmediateModeRenderSystem
ImmediateModeRenderSystem.MeshData, ImmediateModeRenderSystem.OwnUsageModifier and TypeClassDescriptionstatic classprotected static classNested classes/interfaces inherited from class AbstractRenderSystem
AbstractRenderSystem.RenderSystemRunnable -
Field Summary
FieldsFields inherited from class PointCloudQuadRenderer
vertPos, vertUVFields inherited from class ImmediateModeRenderSystem
auxMat, curr, inGpu, meshes, meshIdx, tempIndices, tempVertsModifier and TypeFieldDescriptionprotected final com.badlogic.gdx.math.Matrix4protected ImmediateModeRenderSystem.MeshDataprotected Set<IRenderable> protected com.badlogic.gdx.utils.Array<ImmediateModeRenderSystem.MeshData> protected intprotected int[]protected float[]Fields inherited from class AbstractRenderSystem
alphas, aux3f, comp, postRunners, preRunners, programs, rc, sceneRendererModifier and TypeFieldDescriptionprotected final float[]protected final com.badlogic.gdx.math.Vector3protected Comparator<IRenderable> Comparator of renderables, in case of needprotected com.badlogic.gdx.utils.Array<AbstractRenderSystem.RenderSystemRunnable> protected com.badlogic.gdx.utils.Array<AbstractRenderSystem.RenderSystemRunnable> protected final ExtShaderProgram[]protected final SceneRenderer -
Constructor Summary
ConstructorsConstructorDescriptionSingleStarQuadRenderer(SceneRenderer sceneRenderer, RenderGroup rg, float[] alphas, ExtShaderProgram[] shaders, ComponentTypes.ComponentType ct) -
Method Summary
Modifier and TypeMethodDescriptionprotected voidaddVertexAttributes(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.VertexAttribute> attributes) Adds the required vertex attributes for this renderer to the given listprotected voidInitializes metadata or essential uniforms in the shader program.voidEvent notification call.protected voidComputes the offset for each vertex attribute.protected voidpreRenderObjects(ExtShaderProgram shaderProgram, ICamera camera) voidrenderStud(List<IRenderable> renderables, ICamera camera, double t) Methods inherited from class PointCloudQuadRenderer
index, quadIndicesModifier and TypeMethodDescriptionprotected voidindex(int idx) protected voidAdds the indices to make two triangles into a quad, given the four vertices in vertPos.Methods inherited from class PointCloudRenderSystem
addMeshData, addMeshData, buildVertexAttributes, initVertices, postRenderObjects, renderObjectModifier and TypeMethodDescriptionprotected intaddMeshData(int maxVerts) Adds a new mesh data to the meshes list and increases the mesh data indexprotected intaddMeshData(int maxVerts, int maxIndices) Adds a new mesh data to the meshes list and increases the mesh data indexprotected com.badlogic.gdx.graphics.VertexAttribute[]Builds the vertex attributes array and returns itprotected voidprotected voidpostRenderObjects(ExtShaderProgram shaderProgram, ICamera camera) protected voidrenderObject(ExtShaderProgram shaderProgram, IRenderable renderable) Methods inherited from class ImmediateModeRenderSystem
addAffineTransformUniforms, clearMeshData, clearMeshes, color, color, color, color, createMeshData, dispose, ensureTempIndicesSize, ensureTempVertsSize, getCount, getCounts, getOffset, getOffsets, inGpu, setCount, setInGpu, setOffset, vertexModifier and TypeMethodDescriptionprotected voidaddAffineTransformUniforms(ExtShaderProgram program, AffineTransformations affine) voidclearMeshData(int i) Clears the mesh data at the index ivoidvoidcolor(double r, double g, double b, double a) voidcolor(float colorBits) voidcolor(float r, float g, float b, float a) voidcolor(com.badlogic.gdx.graphics.Color color) protected intCreates a new mesh data object and adds it to the first available index in the meshes arrayvoiddispose()protected voidensureTempIndicesSize(int size) This function makes sure that the tempIndices array has at least the given size.protected voidensureTempVertsSize(int size) This function makes sure that the tempVerts array has at least the given size.protected intgetCount(IRenderable renderable) protected com.badlogic.gdx.utils.IntArraygetCounts(IRenderable renderable) protected intgetOffset(IRenderable renderable) protected com.badlogic.gdx.utils.IntArraygetOffsets(IRenderable renderable) protected booleaninGpu(IRenderable renderable) protected voidsetCount(IRenderable renderable, int count) protected voidsetInGpu(IRenderable renderable, boolean state) protected voidsetOffset(IRenderable renderable, int offset) voidvertex(float x, float y, float z) Methods inherited from class AbstractRenderSystem
addCameraUpCubemapMode, addDepthBufferUniforms, addEffectsUniforms, addGravWaveUniforms, addMotionTrailsUniforms, addPostRunnables, addPreRunnables, addRelativisticUniforms, addVRScale, compareTo, getAlpha, getAlpha, getAlpha, getRenderGroup, getShaderProgram, getShaderProgram, render, resize, run, updateBatchSizeModifier and TypeMethodDescriptionprotected voidaddCameraUpCubemapMode(ExtShaderProgram shaderProgram, ICamera camera) Adds the camera up vector (only in non-cubemap mode) to compute the billboard rotation.voidaddDepthBufferUniforms(ExtShaderProgram shaderProgram, ICamera camera) Uniforms needed to compute the logarithmic depth buffer.protected voidaddEffectsUniforms(ExtShaderProgram shaderProgram, ICamera camera) protected voidaddGravWaveUniforms(ExtShaderProgram shaderProgram) protected voidaddMotionTrailsUniforms(ExtShaderProgram shaderProgram, ICamera camera) Uniforms related to the motion trails effect for particle and star groups.voidvoidprotected voidaddRelativisticUniforms(ExtShaderProgram shaderProgram, ICamera camera) protected voidaddVRScale(ExtShaderProgram shaderProgram) intfloatgetAlpha(com.badlogic.ashley.core.Entity entity) floatgetAlpha(IRenderable renderable) Computes the alpha opacity value of a given renderable using its component typesfloatprotected ExtShaderProgramprotected ExtShaderProgramgetShaderProgram(ExtShaderProgram[] programs) voidrender(List<IRenderable> renderables, ICamera camera, double t, RenderingContext rc) Renders the given list of renderable objects.voidresize(int w, int h) Resize the current render target with the given width and height.protected voidrun(com.badlogic.gdx.utils.Array<AbstractRenderSystem.RenderSystemRunnable> runnables, List<IRenderable> renderables, ICamera camera) voidupdateBatchSize(int w, int h) Updates the size of object batches, if any.
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Field Details
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logger
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Constructor Details
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SingleStarQuadRenderer
public SingleStarQuadRenderer(SceneRenderer sceneRenderer, RenderGroup rg, float[] alphas, ExtShaderProgram[] shaders, ComponentTypes.ComponentType ct)
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Method Details
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addVertexAttributes
protected void addVertexAttributes(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.VertexAttribute> attributes) Description copied from class:PointCloudRenderSystemAdds the required vertex attributes for this renderer to the given list- Specified by:
addVertexAttributesin classPointCloudRenderSystem- Parameters:
attributes- The list of attributes
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offsets
Description copied from class:PointCloudRenderSystemComputes the offset for each vertex attribute. The offsets will be used later in the render stage.- Specified by:
offsetsin classPointCloudRenderSystem- Parameters:
curr- The current mesh data
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initShaderProgram
protected void initShaderProgram()Description copied from class:AbstractRenderSystemInitializes metadata or essential uniforms in the shader program.- Overrides:
initShaderProgramin classAbstractRenderSystem
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preRenderObjects
- Overrides:
preRenderObjectsin classPointCloudRenderSystem
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renderStud
- Overrides:
renderStudin classPointCloudRenderSystem
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notify
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