Class ModelEntityRenderSystem
java.lang.Object
gaiasky.scene.system.render.draw.model.ModelEntityRenderSystem
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected voidprepareShadowEnvironment(Model model, ModelScaffolding scaffolding) Prepares the shadow environment for shadow mapping.voidrender(com.badlogic.ashley.core.Entity entity, IntModelBatch batch, ICamera camera, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow) Renders a single entity as a model.voidrenderAtmosphere(com.badlogic.ashley.core.Entity entity, Body body, Model model, ModelScaffolding scaffolding, IntModelBatch batch, Atmosphere atmosphere, float alpha, RenderingContext rc) Renders the atmosphere of a planet.voidrenderClouds(com.badlogic.ashley.core.Entity entity, Base base, Model model, Cloud cloud, IntModelBatch batch, float alpha, double t) Renders the cloud layer of a planet.voidrenderGenericModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a generic model.voidrenderMeshModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a mesh, typically an iso-surface.voidrenderOpaque(com.badlogic.ashley.core.Entity entity, IntModelBatch modelBatch, float alpha, boolean shadow) Model opaque rendering for the light glow pass.voidrenderParticleStarModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders the model of a single star or particle.voidrenderParticleStarSetModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders the model of a single star or particle.voidrenderPlanet(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a planet.voidrenderRecursiveGridModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch modelBatch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders the recursive grid.voidrenderShape(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a wireframe/shape model.voidrenderSpacecraft(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a spacecraft.voidrenderStarClusterModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch modelBatch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a star cluster entity as a model.voidrenderVolume(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a volume model.voidrenderVRDeviceModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic)
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Constructor Details
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ModelEntityRenderSystem
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Method Details
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render
public void render(com.badlogic.ashley.core.Entity entity, IntModelBatch batch, ICamera camera, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow) Renders a single entity as a model. The entity is assumed to have aModelcomponent.- Parameters:
entity- The entity to render.batch- The model batch to use.camera- The camera.alpha- The opacity value in [0,1].t- The time, in seconds, since the start of the session.rc- The rendering context object.renderGroup- The render group.shadow- Whether to prepare the shadow environment, to render the shadow map.
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renderOpaque
public void renderOpaque(com.badlogic.ashley.core.Entity entity, IntModelBatch modelBatch, float alpha, boolean shadow) Model opaque rendering for the light glow pass.- Parameters:
entity- The entity.modelBatch- The model batch.alpha- The alpha value.shadow- Shadow environment.
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renderVRDeviceModel
public void renderVRDeviceModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) -
renderGenericModel
public void renderGenericModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a generic model.- Parameters:
entity- The entity.model- The model component.batch- The batch.alpha- The alpha value.t- The time, in seconds, since the start of the session.rc- The rendering context.renderGroup- The render group.shadow- Whether to prepare the shadow environment.relativistic- Whether to apply relativistic effects.
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renderVolume
public void renderVolume(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a volume model.- Parameters:
entity- The entity.model- The model component.batch- The batch.alpha- The alpha value.t- The time, in seconds, since the start of the session.rc- The rendering context.renderGroup- The render group.shadow- Whether to prepare the shadow environment.relativistic- Whether to apply relativistic effects.
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renderShape
public void renderShape(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a wireframe/shape model.- Parameters:
entity- The entity.model- The model component.batch- The batch.alpha- The alpha value.t- The time, in seconds, since the start of the session.rc- The rendering context.renderGroup- The render group.shadow- Whether to prepare the shadow environment.relativistic- Whether to apply relativistic effects.
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renderRecursiveGridModel
public void renderRecursiveGridModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch modelBatch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders the recursive grid.- Parameters:
entity- The entity.model- The model component.modelBatch- The batch.alpha- The alpha value.t- The time, in seconds, since the start of the session.rc- The rendering context.renderGroup- The render group.shadow- Whether to prepare the shadow environment.relativistic- Whether to apply relativistic effects.
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renderMeshModel
public void renderMeshModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a mesh, typically an iso-surface.- Parameters:
entity- The entity.model- The model component.batch- The batch.alpha- The alpha value.t- The time, in seconds, since the start of the session.rc- The rendering context.renderGroup- The render group.shadow- Whether to prepare the shadow environment.relativistic- Whether to apply relativistic effects.
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renderStarClusterModel
public void renderStarClusterModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch modelBatch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a star cluster entity as a model.- Parameters:
entity- The entity.model- The model component.modelBatch- The model batch.alpha- The model alpha.t- The time, in seconds, since the start of the session.rc- The rendering context.renderGroup- The render group.shadow- Whether to prepare the shadow environment.relativistic- Whether to apply relativistic effects.
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renderParticleStarSetModel
public void renderParticleStarSetModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders the model of a single star or particle.- Parameters:
entity- The entity.model- The model component.batch- The model batch.alpha- The model alpha.t- The time, in seconds, since the start of the session.rc- The rendering context.renderGroup- The render group.shadow- Whether to prepare the shadow environment.relativistic- Whether to apply relativistic effects.
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renderParticleStarModel
public void renderParticleStarModel(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders the model of a single star or particle.- Parameters:
entity- The entity.model- The model component.batch- The model batch.alpha- The model alpha.t- The time, in seconds, since the start of the session.rc- The rendering context.renderGroup- The render group.shadow- Whether to prepare the shadow environment.relativistic- Whether to apply relativistic effects.
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renderSpacecraft
public void renderSpacecraft(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a spacecraft. Not used right now.- Parameters:
entity- The entity.model- The model component.batch- The model batch.alpha- The model alpha.t- The time, in seconds, since the start of the session.rc- The rendering context.renderGroup- The render group.shadow- Whether to prepare the shadow environment.relativistic- Whether to apply relativistic effects.
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renderPlanet
public void renderPlanet(com.badlogic.ashley.core.Entity entity, Model model, IntModelBatch batch, float alpha, double t, RenderingContext rc, RenderGroup renderGroup, boolean shadow, boolean relativistic) Renders a planet.- Parameters:
entity- The entity.model- The model component.batch- The batch.alpha- The alpha value.t- The time, in seconds, since the start of the session.rc- The rendering context.renderGroup- The render group.shadow- Whether to prepare the shadow environment.relativistic- Whether to apply relativistic effects.
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renderAtmosphere
public void renderAtmosphere(com.badlogic.ashley.core.Entity entity, Body body, Model model, ModelScaffolding scaffolding, IntModelBatch batch, Atmosphere atmosphere, float alpha, RenderingContext rc) Renders the atmosphere of a planet. -
renderClouds
public void renderClouds(com.badlogic.ashley.core.Entity entity, Base base, Model model, Cloud cloud, IntModelBatch batch, float alpha, double t) Renders the cloud layer of a planet. -
prepareShadowEnvironment
Prepares the shadow environment for shadow mapping.
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