Class CameraMotion

java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.CameraMotion
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class CameraMotion extends PostProcessorEffect
  • Constructor Details

    • CameraMotion

      public CameraMotion(float width, float height)
    • CameraMotion

      public CameraMotion(int width, int height)
  • Method Details

    • setVelocityTexture

      public void setVelocityTexture(com.badlogic.gdx.graphics.Texture velocityTexture)
    • setBlurMaxSamples

      public void setBlurMaxSamples(int samples)
    • setBlurScale

      public void setBlurScale(float scale)
    • setVelocityScale

      public void setVelocityScale(float scale)
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect