Class ChromaticAberration

java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.ChromaticAberration
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public class ChromaticAberration extends PostProcessorEffect
  • Constructor Details

    • ChromaticAberration

      public ChromaticAberration(float amount)
  • Method Details

    • setAberrationAmount

      public void setAberrationAmount(float amount)
    • getAberrationAmount

      public float getAberrationAmount()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect