Class CubmeapProjectionEffect

All Implemented Interfaces:

public final class CubmeapProjectionEffect extends PostProcessorEffect
  • Constructor Details

    • CubmeapProjectionEffect

      public CubmeapProjectionEffect(float w, float h)
  • Method Details

    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • setSides

      public void setSides( xpositive, xnegative, ypositive, ynegative, zpositive, znegative)
    • setViewportSize

      public void setViewportSize(float w, float h)
    • getPlanetariumAngle

      public float getPlanetariumAngle()
    • setPlanetariumAngle

      public void setPlanetariumAngle(float angle)
    • getPlanetariumAperture

      public float getPlanetariumAperture()
    • setPlanetariumAperture

      public void setPlanetariumAperture(float ap)
    • getCelestialSphereIndexOfRefraction

      public float getCelestialSphereIndexOfRefraction()
    • setCelestialSphereIndexOfRefraction

      public void setCelestialSphereIndexOfRefraction(float ior)
    • render

      public void render( src, dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect
    • getProjection

    • setProjection

      public void setProjection(CubmeapProjectionEffect.CubemapProjection projection)