# Gaia Sky 3.6.5 ## Features - add support for volume rendering. The infrastructure is in place with an new archetype `Volume`. This is necessary for the new volumetric aurora dataset and volume nebulae in NGC2000. - add 'volumes and effects' catalog type. - enable `"flip"` attribute for `box`es/`cube`s in mesh builders. - add `"cameraCollision"` attribute to bodies. - shader include statement now supports targets in datasets. - add on-demand re-compilation of post-processing shaders from their source files, in runtime. - add new attribute 'renderLabel' to label component. This enables/disables the actual rendering of the label. - increase default quality of FXAA filter, provide a simpler implementation (disabled by default), and enable hot shader reloading for FXAA effect. - update Gaia Sky icon. - add bluesky link to readme file and about page. ## Bug Fixes - position of context menu in dataset manager is off. - unknown dataset types crash Gaia Sky. Fixes [#787](https://codeberg.org/gaiasky/gaiasky/issues/787). - do not crash when reloading non-compiling glsl shaders. - wrong size initialization for raymarched objects. - prevent non-focusable objects to appear in search results and to be set as camera focus. - enable atmosphere/cloud procedural generation even when the surface is disabled due to cubemaps being used. - do not attempt setting a window icon in Wayland, it is not supported and results in a (harmless) crash. - position tracking does not work with objects in orbital elements group. - correctly populate window width and height in preferences dialog. ## Build System - update configuration file version number. This implies that your old configuration file gets overriden with the new version during the first startup of the new Gaia Sky version. - update to Libgdx 1.13.1.