# Gaia Sky 3.6.7 ## Features - add composition of timed orbit coordinates and timed orbit coordinates to enable changing orbits during an object's lifetime. - update app colors in metainfo file. - update metainfo with better screenshots, appropriately sized for flathub. - update icons to higher resolution, add macos and round versions. - update pointers to project website and docs. - add script to test frame output. - add instructions to new website in release script. - adjust star shader so that sunspots are more prominent. Enable hot reload in star shaders (use `Ctrl`+`Shift`+`Y`). - remove music classes and events. - increase default line width of recursive grid. ## Bug Fixes - star velocity vectors in VR do not work. - star's proper motions do not work in VR. - `stopRecordingCameraPath()` does not work. - default to .jpg instead of .jpeg as file extension for screenshots and still frames. - refreshing orbits sometimes crashes the thread. - constellation names sometimes not showing up with LOD catalogs. - `FORCE_OBJECT_LABEL_CMD` now accepts an `Entity` type to work with `setForceDisplayLabel(name)` API call. - adjust recursive grid labels and base model size. - billboard rendering for single stars in VR mode. - do not show component types with no style in visibility component or gamepad GUI. - focus orientation lock does not work consistently. - trajectory scaling. - missing translation keys for invisible component type. - resotre motion blur settings crashes the app. - changelog template contains wrong URL paths. ## Code Refactoring - clean up skins, remove unused icons. ## Build System - upgrade to gradle 8.10. - remove old downloads-table template, update release script with new instructions regarding release publishing on the new gaiasky.space website. - include metainfo file in tarball, flathub now requires this file to come from upstream. - remove 16 and 32 pixel icons from launchers. Use only 128px for macOS. ## Documentation - update website pointers in readme file.