# Gaia Sky 3.3.1 ## Features - migration to new dataset structure, add data location cleaner utility at startup. - support gzipped data descriptor files. - re-balance the weights for every axis-mapped action in main gamepad listener, resulting in a much smoother navigation with game controllers and joysticks. - add sRGB color space support in preparation for migration to OpenXR. Activate it with the key `graphics::useSRGB` in the configuration file. - add support for images in tip generator, include gamepad input images. - complete Spanish translation to 100%. - add star visual settings to gamepad GUI. - increase global font size and UI spacing. - generic controller support in all UI windows. - add preliminary keyboard support for navigating UI menus and windows. - add some extra room between dataset types to improve readability. - add star glow factor control and API call to fine tune the amount of light irradiated by stars close to the camera. - add screen mode button at the top-right of the welcome GUI. - add gamepad support in dataset manager window. - remove music component from controls window. - activate lazy shader loading for all but the basic shader versions (SSR, motion blur, relativistic mode, gravitational waves). - introduce index of refraction for the celestial sphere when orthosphere view is on. Included as a slider in the experimental section of the GUI. ## Bug Fixes - backup/restore perspective camera state before/after rendering off-screen frames and screenshots to avoid rendering artifacts whenever any of the cubemap-based modes (planetarium, panorama) is on. - context menu crashes when no object is hit. Fixes [#694](https://codeberg.org/gaiasky/gaiasky/issues/694). - add 'gamepads detected' notification text to I18N files. - screen resizing sets internal resolution state and is persisted on restart. Adjust automatic UI scaling algorithm. - apply 'angle from zenith' in planetarium mode as camera rotation instead of as an effect parameter to enable 5-side optimization when aperture <= 180. - reimplement automatic tone mapping algorithm and manager. - refocusing on a star set does not always work. - camera speed API call not mapping values correctly. - add 'compiling shaders' message during loading process. - bookmarks to stars not selecting the right objects. - affine transformations applied correctly to mesh objects. ## Build System - changelog creation script now does not produce a full change log for the whole history of the project anymore. It now gets the tag or tag range as input and the maintainer is supposed to update the `CHANGELOG.md` file manually. The changes are provided since a few releases ago in the release notes file. ## Code Refactoring - move ambient light watcher from main Gaia Sky class to own inner class, remove unused event. - guard GLSL libraries with `#ifndef`/`#define` preprocessor statements to prevent double definitions. - change screenshots system from poll to reactive. - rename controller GUI to gamepad GUI. - move content of 'Gaia' tab to 'Data' tab in preferences window. ## Documentation - improve contributing guidelines for translations.